extends Node @export var player: CharacterBody2D var current_selected = "none" @export var scale_duration: float = 0.5 var target_scale_player: Vector2 = Vector2(1, 1) var target_scale_block: Vector2 = Vector2(1, 1) func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("click"): if current_selected == "scale_up": current_selected = "scale_up" elif current_selected == "scale_down": current_selected = "scale_down" elif current_selected == "mirror": mirror() func select_up(): current_selected = "scale_up" func select_down(): current_selected = "scale_down" func select_mirror(): current_selected = "mirror" func start_scaling(target_node: Node2D, scale_value: Vector2): var tween = create_tween() tween.tween_property(target_node, "scale", scale_value, scale_duration) func scale_up_player(): target_scale_player = Vector2(0.5, 0.5) start_scaling(player, target_scale_player) func scale_down_player(): target_scale_player = Vector2(2.0, 2.0) start_scaling(player, target_scale_player) func mirror(): pass # Mirror-Funktionalität hier einfügen