From f3bda1666f46b7b5c883687be3cdc747c91231a3 Mon Sep 17 00:00:00 2001 From: Booklordofthedings Date: Mon, 19 Aug 2024 11:34:46 +0200 Subject: [PATCH] base fix --- gmtk_2024/levels/LevelBase.tscn | 117 ++++++++++++++++++++ gmtk_2024/levels/lev208.tmp | 23 ---- gmtk_2024/levels/lev6913.tmp | 174 ------------------------------ gmtk_2024/levels/lev877D.tmp | 182 -------------------------------- gmtk_2024/levels/lev8F58.tmp | 174 ------------------------------ gmtk_2024/levels/levAC39.tmp | 175 ------------------------------ gmtk_2024/levels/levC908.tmp | 175 ------------------------------ gmtk_2024/levels/levD9B8.tmp | 174 ------------------------------ gmtk_2024/levels/level_1.tscn | 115 -------------------- 9 files changed, 117 insertions(+), 1192 deletions(-) delete mode 100644 gmtk_2024/levels/lev208.tmp delete mode 100644 gmtk_2024/levels/lev6913.tmp delete mode 100644 gmtk_2024/levels/lev877D.tmp delete mode 100644 gmtk_2024/levels/lev8F58.tmp delete mode 100644 gmtk_2024/levels/levAC39.tmp delete mode 100644 gmtk_2024/levels/levC908.tmp delete mode 100644 gmtk_2024/levels/levD9B8.tmp diff --git a/gmtk_2024/levels/LevelBase.tscn b/gmtk_2024/levels/LevelBase.tscn index b58db50..9d312e9 100644 --- a/gmtk_2024/levels/LevelBase.tscn +++ b/gmtk_2024/levels/LevelBase.tscn @@ -3,6 +3,118 @@ [ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://objects/Player.tscn" id="1_prjlb"] [ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://objects/CRT.tscn" id="2_mxtem"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"] +texture = ExtResource("2_wqskp") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0 = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0 = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:0/0 = 0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0 = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:0/0 = 0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:0/0 = 0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:0/0 = 0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:0/next_alternative_id = 4 +8:0/0 = 0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:0/1 = 1 +8:0/1/flip_v = true +8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:0/2 = 2 +8:0/2/transpose = true +8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:0/3 = 3 +8:0/3/flip_h = true +8:0/3/transpose = true +8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:0/0 = 0 +10:0/0 = 0 +11:0/0 = 0 +0:1/0 = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0 = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:1/0 = 0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0 = 0 +5:1/0 = 0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:1/0 = 0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:1/0 = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:1/0 = 0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:1/0 = 0 +10:1/0 = 0 +11:1/0 = 0 +0:2/0 = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0 = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:2/0 = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:2/0 = 0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:2/0 = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:2/0 = 0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:2/0 = 0 +7:2/0 = 0 +10:2/0 = 0 +11:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 + +[sub_resource type="TileSet" id="TileSet_n3khe"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_e817v") + [sub_resource type="RectangleShape2D" id="RectangleShape2D_1vofj"] size = Vector2(1289, 70.5) @@ -42,3 +154,8 @@ shape = SubResource("RectangleShape2D_nnio8") [node name="RightWall" type="CollisionShape2D" parent="Walls"] position = Vector2(367, 16) shape = SubResource("RectangleShape2D_h7316") + +[node name="Layer0" type="TileMapLayer" parent="." index="4"] +use_parent_material = true +tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAAFAAIAAAD7/wQAAAABAAEAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAABAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAABAAEAAAD//wEAAAAEAAIAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFAAAP//AAAIAAEAAGD/////AAAIAAEAAFABAP//AAAIAAAAAVAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQD6/wMAAAAAAAAAAAD6/wAAAAAIAAAAAVD+/wIAAAAAAAEAAAD+/wEAAAAAAAAAAAD+////AAAAAAIAAAD+//3/AAACAAAAAAD+//7/AAAIAAEAAAA=") +tile_set = SubResource("TileSet_n3khe") diff --git a/gmtk_2024/levels/lev208.tmp b/gmtk_2024/levels/lev208.tmp deleted file mode 100644 index 5045c50..0000000 --- a/gmtk_2024/levels/lev208.tmp +++ /dev/null @@ -1,23 +0,0 @@ -[gd_scene load_steps=4 format=4 uid="uid://badb2xvsbtm5j"] - -[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_y0h5c"] -[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="2_c6bkx"] -[ext_resource type="PackedScene" uid="uid://vtwswrkfkgas" path="res://objects/EnemyMover.tscn" id="3_gaw65"] - -[node name="LevelBase" instance=ExtResource("1_y0h5c")] - -[node name="Player" parent="." index="0"] -position = Vector2(-274, 115) - -[node name="Layer0" parent="." index="5"] -tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAADAAEAAAD2/wIAAAADAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAAEAAIAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wQAAAABAAAAAAD9/wQAAAABAAAAAAD//wQAAAABAAAAAAABAAQAAAABAAAAAAD3/wEAAAAEAAAAAAD4/wEAAAAEAAAAAAD5/wEAAAAEAAAAAAD6/wEAAAAEAAAAAAD7/wEAAAAEAAAAAAD8/wEAAAAEAAAAAAD9/wEAAAAEAAAAAAD+/wEAAAAEAAAAAAD//wEAAAAEAAAAAAAAAAEAAAAEAAAAAAABAAEAAAAEAAAAAAACAAEAAAAEAAAAAAADAAEAAAAEAAAAAAAGAAMAAAAFAAEAAAAHAAMAAAAFAAEAAAAIAAMAAAAFAAEAAAAIAAIAAAAFAAEAAAAHAAIAAAAFAAEAAAAIAAEAAAAFAAEAAAADAAAAAAABAAEAAAACAAAAAAABAAEAAAABAAAAAAABAAEAAAAAAAAAAAABAAEAAAD//wAAAAABAAEAAAD+/wAAAAABAAEAAAD9/wAAAAABAAEAAAD8/wAAAAABAAEAAAD7/wAAAAABAAEAAAD6/wAAAAABAAEAAAD5/wAAAAABAAEAAAD4/wAAAAABAAEAAAD3/wAAAAABAAEAAAAEAAAAAAABAAEAAAAFAP3/AAABAAEAAAAFAPz/AAABAAEAAAD3//3/AAABAAEAAAD4//3/AAABAAEAAAD4//z/AAABAAEAAAD3//z/AAABAAEAAAD5//z/AAABAAEAAAD6//z/AAABAAEAAAD7//z/AAABAAEAAAD8//z/AAABAAEAAAD9//z/AAABAAEAAAD+//z/AAABAAEAAAD///z/AAABAAEAAAAAAPz/AAABAAEAAAABAPz/AAABAAEAAAACAPz/AAABAAEAAAADAPz/AAABAAEAAAAEAPz/AAABAAEAAAABAP3/AAABAAEAAAAAAP3/AAABAAEAAAD///3/AAABAAEAAAD+//3/AAABAAEAAAD9//3/AAABAAEAAAD8//3/AAABAAEAAAD7//3/AAABAAEAAAD6//3/AAABAAEAAAD5//3/AAABAAEAAAD9//7/AAABAAEAAAD8//7/AAABAAEAAAD7//7/AAABAAEAAAD6//7/AAABAAEAAAD5//7/AAABAAEAAAA=") - -[node name="Block" parent="." index="7" instance=ExtResource("2_c6bkx")] -position = Vector2(243, -91) -scale = Vector2(0.5, 0.5) - -[node name="EnemyMover" parent="." index="8" instance=ExtResource("3_gaw65")] -position = Vector2(-7, 97) -scale = Vector2(2, 2) -gravity = null -direction = null diff --git a/gmtk_2024/levels/lev6913.tmp b/gmtk_2024/levels/lev6913.tmp deleted file mode 100644 index b13a83f..0000000 --- a/gmtk_2024/levels/lev6913.tmp +++ /dev/null @@ -1,174 +0,0 @@ -[gd_scene load_steps=10 format=4 uid="uid://cxsstkfcffdch"] - -[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"] -[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_wqskp"] -[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"] -[ext_resource type="Texture2D" uid="uid://bn7cejgxkah8o" path="res://textures/Level 01.png" id="5_4p03u"] -[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="8_ec71m"] -[ext_resource type="PackedScene" uid="uid://dki3ft77fr3tc" path="res://objects/BreakableBlock.tscn" id="9_2ia1u"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"] -texture = ExtResource("2_wqskp") -texture_region_size = Vector2i(32, 32) -0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:0/0 = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:0/0 = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:0/0 = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:0/0 = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:0/0 = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:0/0 = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:0/0 = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/next_alternative_id = 4 -8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/1 = 1 -8:0/1/flip_v = true -8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/2 = 2 -8:0/2/transpose = true -8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/3 = 3 -8:0/3/flip_h = true -8:0/3/transpose = true -8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:0/0 = 0 -10:0/0 = 0 -11:0/0 = 0 -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:1/0 = 0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:1/0 = 0 -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:1/0 = 0 -10:1/0 = 0 -11:1/0 = 0 -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:2/0 = 0 -7:2/0 = 0 -10:2/0 = 0 -11:2/0 = 0 -0:3/0 = 0 -1:3/0 = 0 -2:3/0 = 0 -3:3/0 = 0 -4:3/0 = 0 -5:3/0 = 0 -6:3/0 = 0 -7:3/0 = 0 -10:3/0 = 0 -11:3/0 = 0 -0:4/0 = 0 -1:4/0 = 0 -2:4/0 = 0 -3:4/0 = 0 -4:4/0 = 0 -5:4/0 = 0 -6:4/0 = 0 -7:4/0 = 0 -8:4/0 = 0 -9:4/0 = 0 -10:4/0 = 0 -11:4/0 = 0 -0:5/0 = 0 -1:5/0 = 0 -2:5/0 = 0 -3:5/0 = 0 -4:5/0 = 0 -5:5/0 = 0 -6:5/0 = 0 -7:5/0 = 0 -8:5/0 = 0 -9:5/0 = 0 -10:5/0 = 0 -11:5/0 = 0 - -[sub_resource type="TileSet" id="TileSet_n3khe"] -tile_size = Vector2i(32, 32) -physics_layer_0/collision_layer = 1 -sources/0 = SubResource("TileSetAtlasSource_e817v") - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"] -shader = ExtResource("4_0x2h7") -shader_parameter/scroll_speed = 0.02 - -[node name="LevelBase" instance=ExtResource("1_87xn7")] - -[node name="Player" parent="." index="0"] -position = Vector2(-254, 99) -input_pickable = true - -[node name="Walls" parent="." index="3"] -collision_mask = 22 - -[node name="Ground" parent="Walls" index="0"] -position = Vector2(-7, 167) - -[node name="Ceiling" parent="Walls" index="1"] -position = Vector2(57, -171) - -[node name="LeftWall" parent="Walls" index="2"] -position = Vector2(-320, 26) - -[node name="RightWall" parent="Walls" index="3"] -position = Vector2(338, 15) - -[node name="Layer0" type="TileMapLayer" parent="." index="4"] -use_parent_material = true -tile_map_data = 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PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/1 = 1 -8:0/1/flip_v = true -8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/2 = 2 -8:0/2/transpose = true -8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/3 = 3 -8:0/3/flip_h = true -8:0/3/transpose = true -8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:0/0 = 0 -10:0/0 = 0 -11:0/0 = 0 -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:1/0 = 0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:1/0 = 0 -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:1/0 = 0 -10:1/0 = 0 -11:1/0 = 0 -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:2/0 = 0 -7:2/0 = 0 -10:2/0 = 0 -11:2/0 = 0 -0:3/0 = 0 -1:3/0 = 0 -2:3/0 = 0 -3:3/0 = 0 -4:3/0 = 0 -5:3/0 = 0 -6:3/0 = 0 -7:3/0 = 0 -10:3/0 = 0 -11:3/0 = 0 -0:4/0 = 0 -1:4/0 = 0 -2:4/0 = 0 -3:4/0 = 0 -4:4/0 = 0 -5:4/0 = 0 -6:4/0 = 0 -7:4/0 = 0 -8:4/0 = 0 -9:4/0 = 0 -10:4/0 = 0 -11:4/0 = 0 -0:5/0 = 0 -1:5/0 = 0 -2:5/0 = 0 -3:5/0 = 0 -4:5/0 = 0 -5:5/0 = 0 -6:5/0 = 0 -7:5/0 = 0 -8:5/0 = 0 -9:5/0 = 0 -10:5/0 = 0 -11:5/0 = 0 - -[sub_resource type="TileSet" id="TileSet_n3khe"] -tile_size = Vector2i(32, 32) -physics_layer_0/collision_layer = 1 -sources/0 = SubResource("TileSetAtlasSource_e817v") - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"] -shader = ExtResource("4_0x2h7") -shader_parameter/scroll_speed = 0.02 - -[node name="LevelBase" instance=ExtResource("1_87xn7")] - -[node name="Player" parent="." index="0"] -position = Vector2(-542, 331) - -[node name="UI" 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--- a/gmtk_2024/levels/levC908.tmp +++ /dev/null @@ -1,175 +0,0 @@ -[gd_scene load_steps=12 format=4 uid="uid://ctc0arg3efa5k"] - -[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"] -[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_wqskp"] -[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"] -[ext_resource type="Texture2D" uid="uid://bki6ucvk6bjwk" path="res://textures/Level 01.png" id="5_4p03u"] -[ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="6_xhax5"] -[ext_resource type="PackedScene" uid="uid://cpa66thuxma15" path="res://objects/MirrorOrb.tscn" id="7_dyi0e"] -[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlock.tscn" id="8_ec71m"] -[ext_resource type="PackedScene" uid="uid://d17jpcgayfg6i" path="res://objects/BoxPushable_1.tscn" id="8_o0q03"] - 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-16, 16) -8:0/next_alternative_id = 4 -8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/1 = 1 -8:0/1/flip_v = true -8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/2 = 2 -8:0/2/transpose = true -8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/3 = 3 -8:0/3/flip_h = true -8:0/3/transpose = true -8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:0/0 = 0 -10:0/0 = 0 -11:0/0 = 0 -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:1/0 = 0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:1/0 = 0 -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:1/0 = 0 -10:1/0 = 0 -11:1/0 = 0 -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:2/0 = 0 -7:2/0 = 0 -10:2/0 = 0 -11:2/0 = 0 -0:3/0 = 0 -1:3/0 = 0 -2:3/0 = 0 -3:3/0 = 0 -4:3/0 = 0 -5:3/0 = 0 -6:3/0 = 0 -7:3/0 = 0 -10:3/0 = 0 -11:3/0 = 0 -0:4/0 = 0 -1:4/0 = 0 -2:4/0 = 0 -3:4/0 = 0 -4:4/0 = 0 -5:4/0 = 0 -6:4/0 = 0 -7:4/0 = 0 -8:4/0 = 0 -9:4/0 = 0 -10:4/0 = 0 -11:4/0 = 0 -0:5/0 = 0 -1:5/0 = 0 -2:5/0 = 0 -3:5/0 = 0 -4:5/0 = 0 -5:5/0 = 0 -6:5/0 = 0 -7:5/0 = 0 -8:5/0 = 0 -9:5/0 = 0 -10:5/0 = 0 -11:5/0 = 0 - -[sub_resource type="TileSet" id="TileSet_n3khe"] -tile_size = Vector2i(32, 32) -physics_layer_0/collision_layer = 1 -sources/0 = SubResource("TileSetAtlasSource_e817v") - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"] -shader = ExtResource("4_0x2h7") -shader_parameter/scroll_speed = 0.02 - -[node name="LevelBase" instance=ExtResource("1_87xn7")] - -[node name="Player" parent="." 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--- a/gmtk_2024/levels/levD9B8.tmp +++ /dev/null @@ -1,174 +0,0 @@ -[gd_scene load_steps=10 format=4 uid="uid://cxsstkfcffdch"] - -[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"] -[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_wqskp"] -[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"] -[ext_resource type="Texture2D" uid="uid://bn7cejgxkah8o" path="res://textures/Level 01.png" id="5_4p03u"] -[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="8_ec71m"] -[ext_resource type="PackedScene" uid="uid://dki3ft77fr3tc" path="res://objects/BreakableBlock.tscn" id="9_2ia1u"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"] -texture = ExtResource("2_wqskp") -texture_region_size = Vector2i(32, 32) -0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:0/0 = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:0/0 = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:0/0 = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:0/0 = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:0/0 = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:0/0 = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:0/0 = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/next_alternative_id = 4 -8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/1 = 1 -8:0/1/flip_v = true -8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/2 = 2 -8:0/2/transpose = true -8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/3 = 3 -8:0/3/flip_h = true -8:0/3/transpose = true -8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:0/0 = 0 -10:0/0 = 0 -11:0/0 = 0 -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:1/0 = 0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:1/0 = 0 -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:1/0 = 0 -10:1/0 = 0 -11:1/0 = 0 -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:2/0 = 0 -7:2/0 = 0 -10:2/0 = 0 -11:2/0 = 0 -0:3/0 = 0 -1:3/0 = 0 -2:3/0 = 0 -3:3/0 = 0 -4:3/0 = 0 -5:3/0 = 0 -6:3/0 = 0 -7:3/0 = 0 -10:3/0 = 0 -11:3/0 = 0 -0:4/0 = 0 -1:4/0 = 0 -2:4/0 = 0 -3:4/0 = 0 -4:4/0 = 0 -5:4/0 = 0 -6:4/0 = 0 -7:4/0 = 0 -8:4/0 = 0 -9:4/0 = 0 -10:4/0 = 0 -11:4/0 = 0 -0:5/0 = 0 -1:5/0 = 0 -2:5/0 = 0 -3:5/0 = 0 -4:5/0 = 0 -5:5/0 = 0 -6:5/0 = 0 -7:5/0 = 0 -8:5/0 = 0 -9:5/0 = 0 -10:5/0 = 0 -11:5/0 = 0 - -[sub_resource type="TileSet" id="TileSet_n3khe"] -tile_size = Vector2i(32, 32) -physics_layer_0/collision_layer = 1 -sources/0 = SubResource("TileSetAtlasSource_e817v") - -[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"] -shader = ExtResource("4_0x2h7") -shader_parameter/scroll_speed = 0.02 - -[node name="LevelBase" instance=ExtResource("1_87xn7")] - -[node name="Player" parent="." index="0"] -position = Vector2(-254, 99) -input_pickable = true - -[node name="Walls" parent="." index="3"] -collision_mask = 22 - -[node name="Ground" parent="Walls" index="0"] -position = Vector2(-7, 167) - -[node name="Ceiling" parent="Walls" index="1"] -position = Vector2(57, -171) - -[node name="LeftWall" parent="Walls" index="2"] -position = Vector2(-320, 26) - -[node name="RightWall" parent="Walls" index="3"] -position = Vector2(338, 15) - -[node name="Layer0" type="TileMapLayer" parent="." index="4"] -use_parent_material = true -tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAD7/wQAAAAFAAIAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAAAAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAAAAAEAAAD//wEAAAAAAAAAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD6/wAAAAAIAAEAAGD7/wAAAAAIAAAAAVD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFD+//3/AAACAAAAAAAAAAAAAAAGAAIAAAAAAP//AAABAAIAAAD/////AAAAAAIAAAD///7/AAAHAAAAAAAAAP7/AAACAAAAAAABAP//AAAIAAAAAVD+//7/AAAAAAIAAAAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQA=") -tile_set = SubResource("TileSet_n3khe") - -[node name="TextureRect" type="TextureRect" parent="." index="5"] -z_index = -100 -material = SubResource("ShaderMaterial_mvq46") -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = -320.0 -offset_top = -158.0 -offset_right = -320.0 -offset_bottom = -158.0 -grow_horizontal = 2 -grow_vertical = 2 -texture = ExtResource("5_4p03u") -stretch_mode = 1 - -[node name="Block" parent="." index="6" instance=ExtResource("8_ec71m")] -position = Vector2(-65, 63) - -[node name="Block2" parent="." index="7" instance=ExtResource("8_ec71m")] -position = Vector2(-255, -32) -scale = Vector2(0.5, 0.5) - -[node name="BreakableBlock" parent="." index="8" instance=ExtResource("9_2ia1u")] -position = Vector2(241, -47) diff --git a/gmtk_2024/levels/level_1.tscn b/gmtk_2024/levels/level_1.tscn index 92c907f..436ea9a 100644 --- a/gmtk_2024/levels/level_1.tscn +++ b/gmtk_2024/levels/level_1.tscn @@ -9,116 +9,6 @@ [ext_resource type="PackedScene" uid="uid://c168bkledwyya" path="res://objects/Laser.tscn" id="8_gxgbn"] [ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="9_xut5w"] -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"] -texture = ExtResource("2_wqskp") -texture_region_size = Vector2i(32, 32) -0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:0/0 = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:0/0 = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:0/0 = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:0/0 = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:0/0 = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:0/0 = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:0/0 = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/next_alternative_id = 4 -8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/1 = 1 -8:0/1/flip_v = true -8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/2 = 2 -8:0/2/transpose = true -8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/3 = 3 -8:0/3/flip_h = true -8:0/3/transpose = true -8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:0/0 = 0 -10:0/0 = 0 -11:0/0 = 0 -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:1/0 = 0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:1/0 = 0 -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:1/0 = 0 -10:1/0 = 0 -11:1/0 = 0 -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:2/0 = 0 -7:2/0 = 0 -10:2/0 = 0 -11:2/0 = 0 -0:3/0 = 0 -1:3/0 = 0 -2:3/0 = 0 -3:3/0 = 0 -4:3/0 = 0 -5:3/0 = 0 -6:3/0 = 0 -7:3/0 = 0 -10:3/0 = 0 -11:3/0 = 0 -0:4/0 = 0 -1:4/0 = 0 -2:4/0 = 0 -3:4/0 = 0 -4:4/0 = 0 -5:4/0 = 0 -6:4/0 = 0 -7:4/0 = 0 -8:4/0 = 0 -9:4/0 = 0 -10:4/0 = 0 -11:4/0 = 0 -0:5/0 = 0 -1:5/0 = 0 -2:5/0 = 0 -3:5/0 = 0 -4:5/0 = 0 -5:5/0 = 0 -6:5/0 = 0 -7:5/0 = 0 -8:5/0 = 0 -9:5/0 = 0 -10:5/0 = 0 -11:5/0 = 0 - -[sub_resource type="TileSet" id="TileSet_n3khe"] -tile_size = Vector2i(32, 32) -physics_layer_0/collision_layer = 1 -sources/0 = SubResource("TileSetAtlasSource_e817v") [sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"] shader = ExtResource("4_0x2h7") @@ -148,11 +38,6 @@ position = Vector2(-320, 26) [node name="RightWall" parent="Walls" index="3"] position = Vector2(338, 15) -[node name="Layer0" type="TileMapLayer" parent="." index="4"] -use_parent_material = true -tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAAFAAIAAAD7/wQAAAABAAEAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAABAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAABAAEAAAD//wEAAAAEAAIAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFAAAP//AAAIAAEAAGD/////AAAIAAEAAFABAP//AAAIAAAAAVAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQD6/wMAAAAAAAAAAAD6/wAAAAAIAAAAAVD+/wIAAAAAAAEAAAD+/wEAAAAAAAAAAAD+////AAAAAAIAAAD+//3/AAACAAAAAAD+//7/AAAIAAEAAAA=") -tile_set = SubResource("TileSet_n3khe") - [node name="TextureRect" type="TextureRect" parent="." index="5"] z_index = -100 material = SubResource("ShaderMaterial_mvq46")