diff --git a/gmtk_2024/levels/LevelBase.tscn b/gmtk_2024/levels/LevelBase.tscn index becb9d4..d9bae3a 100644 --- a/gmtk_2024/levels/LevelBase.tscn +++ b/gmtk_2024/levels/LevelBase.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=7 format=3 uid="uid://ba6afuig8bqrg"] +[gd_scene load_steps=10 format=4 uid="uid://ba6afuig8bqrg"] [ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://objects/Player.tscn" id="1_prjlb"] [ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://objects/CRT.tscn" id="2_mxtem"] +[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="3_cwh0i"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_4uh45"] size = Vector2(1281, 85.5) @@ -15,6 +16,117 @@ size = Vector2(100, 753) [sub_resource type="RectangleShape2D" id="RectangleShape2D_1vofj"] size = Vector2(1289, 70.5) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ccv8t"] +texture = ExtResource("3_cwh0i") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0 = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0 = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:0/0 = 0 +3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0 = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:0/0 = 0 +5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:0/0 = 0 +6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:0/0 = 0 +7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:0/next_alternative_id = 4 +8:0/0 = 0 +8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:0/1 = 1 +8:0/1/flip_v = true +8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:0/2 = 2 +8:0/2/transpose = true +8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:0/3 = 3 +8:0/3/flip_h = true +8:0/3/transpose = true +8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:0/0 = 0 +10:0/0 = 0 +11:0/0 = 0 +0:1/0 = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0 = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:1/0 = 0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0 = 0 +5:1/0 = 0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:1/0 = 0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:1/0 = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:1/0 = 0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:1/0 = 0 +10:1/0 = 0 +11:1/0 = 0 +0:2/0 = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0 = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:2/0 = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:2/0 = 0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:2/0 = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:2/0 = 0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:2/0 = 0 +7:2/0 = 0 +10:2/0 = 0 +11:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +10:4/0 = 0 +11:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +8:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +11:5/0 = 0 + +[sub_resource type="TileSet" id="TileSet_trdom"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_ccv8t") + [node name="LevelBase" type="Node"] [node name="Player" parent="." instance=ExtResource("1_prjlb")] @@ -46,3 +158,8 @@ collision_mask = 6 [node name="Ground" type="CollisionShape2D" parent="BlastZone"] position = Vector2(-9, 348) shape = SubResource("RectangleShape2D_1vofj") + +[node name="Layer0" type="TileMapLayer" parent="."] +use_parent_material = true +tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAD7/wQAAAAFAAIAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAAAAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAAAAAEAAAD//wEAAAAAAAAAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD6/wAAAAAIAAEAAGD7/wAAAAAIAAAAAVD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFD+//3/AAACAAAAAAAAAAAAAAAGAAIAAAAAAP//AAABAAIAAAD/////AAAAAAIAAAD///7/AAAHAAAAAAAAAP7/AAACAAAAAAABAP//AAAIAAAAAVD+//7/AAAAAAIAAAAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQA=") +tile_set = SubResource("TileSet_trdom") diff --git a/gmtk_2024/levels/level_1.tscn b/gmtk_2024/levels/level_1.tscn index 0705cc2..c7a316e 100644 --- a/gmtk_2024/levels/level_1.tscn +++ b/gmtk_2024/levels/level_1.tscn @@ -1,7 +1,6 @@ -[gd_scene load_steps=13 format=4 uid="uid://cxsstkfcffdch"] +[gd_scene load_steps=10 format=3 uid="uid://cxsstkfcffdch"] [ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"] -[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_wqskp"] [ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"] [ext_resource type="Texture2D" uid="uid://bki6ucvk6bjwk" path="res://textures/Level 01.png" id="5_4p03u"] [ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="6_xhax5"] @@ -10,117 +9,6 @@ [ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="8_ec71m"] [ext_resource type="PackedScene" uid="uid://dki3ft77fr3tc" path="res://objects/BreakableBlock.tscn" id="9_2ia1u"] -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"] -texture = ExtResource("2_wqskp") -texture_region_size = Vector2i(32, 32) -0:0/0 = 0 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:0/0 = 0 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:0/0 = 0 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:0/0 = 0 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:0/0 = 0 -4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:0/0 = 0 -5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:0/0 = 0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:0/0 = 0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/next_alternative_id = 4 -8:0/0 = 0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/1 = 1 -8:0/1/flip_v = true -8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/2 = 2 -8:0/2/transpose = true -8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:0/3 = 3 -8:0/3/flip_h = true -8:0/3/transpose = true -8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:0/0 = 0 -10:0/0 = 0 -11:0/0 = 0 -0:1/0 = 0 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:1/0 = 0 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:1/0 = 0 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:1/0 = 0 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:1/0 = 0 -5:1/0 = 0 -5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:1/0 = 0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -7:1/0 = 0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -8:1/0 = 0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -9:1/0 = 0 -10:1/0 = 0 -11:1/0 = 0 -0:2/0 = 0 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -1:2/0 = 0 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -2:2/0 = 0 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -3:2/0 = 0 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -4:2/0 = 0 -4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -5:2/0 = 0 -5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) -6:2/0 = 0 -7:2/0 = 0 -10:2/0 = 0 -11:2/0 = 0 -0:3/0 = 0 -1:3/0 = 0 -2:3/0 = 0 -3:3/0 = 0 -4:3/0 = 0 -5:3/0 = 0 -6:3/0 = 0 -7:3/0 = 0 -10:3/0 = 0 -11:3/0 = 0 -0:4/0 = 0 -1:4/0 = 0 -2:4/0 = 0 -3:4/0 = 0 -4:4/0 = 0 -5:4/0 = 0 -6:4/0 = 0 -7:4/0 = 0 -8:4/0 = 0 -9:4/0 = 0 -10:4/0 = 0 -11:4/0 = 0 -0:5/0 = 0 -1:5/0 = 0 -2:5/0 = 0 -3:5/0 = 0 -4:5/0 = 0 -5:5/0 = 0 -6:5/0 = 0 -7:5/0 = 0 -8:5/0 = 0 -9:5/0 = 0 -10:5/0 = 0 -11:5/0 = 0 - -[sub_resource type="TileSet" id="TileSet_n3khe"] -tile_size = Vector2i(32, 32) -physics_layer_0/collision_layer = 1 -sources/0 = SubResource("TileSetAtlasSource_e817v") - [sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"] shader = ExtResource("4_0x2h7") shader_parameter/scroll_speed = 0.02 @@ -134,24 +22,16 @@ input_pickable = true [node name="Walls" parent="." index="3"] collision_mask = 22 -[node name="Ground" parent="Walls" index="0"] -position = Vector2(-7, 167) - -[node name="Ceiling" parent="Walls" index="1"] +[node name="Ceiling" parent="Walls" index="0"] position = Vector2(57, -171) -[node name="LeftWall" parent="Walls" index="2"] +[node name="LeftWall" parent="Walls" index="1"] position = Vector2(-320, 26) -[node name="RightWall" parent="Walls" index="3"] +[node name="RightWall" parent="Walls" index="2"] position = Vector2(338, 15) -[node name="Layer0" type="TileMapLayer" parent="." index="4"] -use_parent_material = true -tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAD7/wQAAAAFAAIAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAAAAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAAAAAEAAAD//wEAAAAAAAAAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD6/wAAAAAIAAEAAGD7/wAAAAAIAAAAAVD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFD+//3/AAACAAAAAAAAAAAAAAAGAAIAAAAAAP//AAABAAIAAAD/////AAAAAAIAAAD///7/AAAHAAAAAAAAAP7/AAACAAAAAAABAP//AAAIAAAAAVD+//7/AAAAAAIAAAAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQA=") -tile_set = SubResource("TileSet_n3khe") - -[node name="TextureRect" type="TextureRect" parent="." index="5"] +[node name="TextureRect" type="TextureRect" parent="." index="4"] z_index = -100 material = SubResource("ShaderMaterial_mvq46") anchors_preset = 15 @@ -166,21 +46,21 @@ grow_vertical = 2 texture = ExtResource("5_4p03u") stretch_mode = 1 -[node name="Goal" parent="." index="6" instance=ExtResource("6_xhax5")] +[node name="Goal" parent="." index="5" instance=ExtResource("6_xhax5")] position = Vector2(582, -317) -[node name="MirrorOrb" parent="." index="7" instance=ExtResource("7_dyi0e")] +[node name="MirrorOrb" parent="." index="6" instance=ExtResource("7_dyi0e")] position = Vector2(-431, -212) -[node name="EnemyMover" parent="." index="8" instance=ExtResource("8_16072")] +[node name="EnemyMover" parent="." index="7" instance=ExtResource("8_16072")] position = Vector2(-132, 311) -[node name="Block" parent="." index="9" instance=ExtResource("8_ec71m")] +[node name="Block" parent="." index="8" instance=ExtResource("8_ec71m")] position = Vector2(-65, 63) -[node name="Block2" parent="." index="10" instance=ExtResource("8_ec71m")] +[node name="Block2" parent="." index="9" instance=ExtResource("8_ec71m")] position = Vector2(-255, -32) scale = Vector2(0.5, 0.5) -[node name="BreakableBlock" parent="." index="11" instance=ExtResource("9_2ia1u")] +[node name="BreakableBlock" parent="." index="10" instance=ExtResource("9_2ia1u")] position = Vector2(241, -47) diff --git a/gmtk_2024/levels/level_2.tscn b/gmtk_2024/levels/level_2.tscn new file mode 100644 index 0000000..6ad71bc --- /dev/null +++ b/gmtk_2024/levels/level_2.tscn @@ -0,0 +1,5 @@ +[gd_scene load_steps=2 format=3 uid="uid://badb2xvsbtm5j"] + +[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_y0h5c"] + +[node name="LevelBase" instance=ExtResource("1_y0h5c")]