change goal animation

This commit is contained in:
Fabio 2024-08-18 22:45:33 +02:00
parent d137d205ff
commit dd05641f18
3 changed files with 52 additions and 19 deletions

View file

@ -1,29 +1,66 @@
[gd_scene load_steps=5 format=3 uid="uid://d0gpnqknarkg7"]
[gd_scene load_steps=7 format=3 uid="uid://d0gpnqknarkg7"]
[ext_resource type="Script" path="res://scripts/goal.gd" id="1_xjaxa"]
[ext_resource type="Texture2D" uid="uid://hsp64ixwg2bb" path="res://temp_assets/goal.png" id="1_y0s3c"]
[ext_resource type="Texture2D" uid="uid://bs8mevd0fornj" path="res://temp_assets/goal_bg.png" id="2_mxvn8"]
[ext_resource type="Texture2D" uid="uid://bje753fyfin0" path="res://textures/01-Portal-Sheet.png" id="2_hsts4"]
[sub_resource type="Animation" id="Animation_a6qt0"]
resource_name = "portal"
length = 0.55
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2, 0.266667, 0.333333, 0.4, 0.466667),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0), Vector2i(5, 0), Vector2i(6, 0), Vector2i(7, 0)]
}
[sub_resource type="Animation" id="Animation_v2oub"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Vector2i(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_4pqp1"]
_data = {
"RESET": SubResource("Animation_v2oub"),
"portal": SubResource("Animation_a6qt0")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_fjcci"]
radius = 41.0488
radius = 16.1245
[node name="Goal" type="Area2D" node_paths=PackedStringArray("img", "img2")]
scale = Vector2(0.5, 0.5)
[node name="Goal" type="Area2D"]
collision_layer = 0
collision_mask = 4
script = ExtResource("1_xjaxa")
img = NodePath("GoalImg")
img2 = NodePath("GoalBg")
[node name="GoalBg" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="."]
z_index = -1
position = Vector2(-4, 0)
texture = ExtResource("2_mxvn8")
texture = ExtResource("2_hsts4")
hframes = 8
[node name="GoalImg" type="Sprite2D" parent="."]
texture = ExtResource("1_y0s3c")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_4pqp1")
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_fjcci")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View file

@ -1,15 +1,11 @@
extends Node
@export var next : PackedScene
@export var img : Sprite2D
@export var img2 : Sprite2D
@onready var animation = $AnimationPlayer
func _process(delta: float) -> void:
img.rotate(2 * delta)
img2.rotate(1 * delta)
animation.play("portal")
func _on_body_entered(body: Node2D) -> void:
get_tree().change_scene_to_packed(next)

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