adding movie animation

This commit is contained in:
Fabio 2024-08-20 18:13:23 +02:00
parent d255435c93
commit d29a1ff019
3 changed files with 32 additions and 11 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://snxpqx0ony7s"]
[gd_scene load_steps=12 format=3 uid="uid://snxpqx0ony7s"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_a6lhy"]
[ext_resource type="Texture2D" uid="uid://bnj38vubchr2w" path="res://textures/Virus-Player-Sheet.png" id="2_183nu"]
@ -9,7 +9,7 @@
[sub_resource type="Animation" id="Animation_ahrep"]
resource_name = "idle"
length = 0.4
length = 0.6
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
@ -18,7 +18,7 @@ tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2, 0.266667, 0.333333),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0), Vector2i(5, 0)]
@ -39,8 +39,10 @@ tracks/0/keys = {
"values": [Vector2i(0, 0)]
}
[sub_resource type="Animation" id="Animation_1wyqk"]
resource_name = "moving"
[sub_resource type="Animation" id="Animation_fl3gq"]
resource_name = "moving_right"
length = 0.6
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@ -48,17 +50,35 @@ tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 0)]
"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
}
[sub_resource type="Animation" id="Animation_g0oas"]
resource_name = "moving_left"
length = 0.6
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 2), Vector2i(1, 2), Vector2i(2, 2), Vector2i(3, 2), Vector2i(4, 2), Vector2i(5, 2)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_hrlyn"]
_data = {
"RESET": SubResource("Animation_g8ois"),
"idle": SubResource("Animation_ahrep"),
"moving": SubResource("Animation_1wyqk")
"moving_left": SubResource("Animation_g0oas"),
"moving_right": SubResource("Animation_fl3gq")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_vxfel"]
@ -79,6 +99,7 @@ shape = SubResource("RectangleShape2D_31jvr")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_183nu")
hframes = 6
vframes = 3
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {

View file

@ -60,10 +60,10 @@ func get_input(delta):
if left and right:
input_direction = 0
elif left:
animation.play("RESET")
animation.play("moving_left")
input_direction = -1
elif right:
animation.play("RESET")
animation.play("moving_right")
input_direction = 1
else:
animation.play("idle")

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