two changes

added "Press R to Reset" and changed sprites for blocks
This commit is contained in:
Fabio 2024-08-18 21:46:22 +02:00
parent 1f32046617
commit d137d205ff
20 changed files with 542 additions and 42 deletions

View file

@ -0,0 +1,174 @@
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/next_alternative_id = 4
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/1 = 1
8:0/1/flip_v = true
8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/2 = 2
8:0/2/transpose = true
8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/3 = 3
8:0/3/flip_h = true
8:0/3/transpose = true
8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0 = 0
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:2/0 = 0
7:2/0 = 0
10:2/0 = 0
11:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
10:3/0 = 0
11:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
[sub_resource type="TileSet" id="TileSet_n3khe"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_e817v")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"]
shader = ExtResource("4_0x2h7")
shader_parameter/scroll_speed = 0.02
[node name="LevelBase" instance=ExtResource("1_87xn7")]
[node name="Player" parent="." index="0"]
position = Vector2(-254, 99)
input_pickable = true
[node name="Walls" parent="." index="3"]
collision_mask = 22
[node name="Ground" parent="Walls" index="0"]
position = Vector2(-7, 167)
[node name="Ceiling" parent="Walls" index="1"]
position = Vector2(57, -171)
[node name="LeftWall" parent="Walls" index="2"]
position = Vector2(-320, 26)
[node name="RightWall" parent="Walls" index="3"]
position = Vector2(338, 15)
[node name="Layer0" type="TileMapLayer" parent="." index="4"]
use_parent_material = true
tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAD7/wQAAAAFAAIAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAAAAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAAAAAEAAAD//wEAAAAAAAAAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD6/wAAAAAIAAEAAGD7/wAAAAAIAAAAAVD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFD+//3/AAACAAAAAAAAAAAAAAAGAAIAAAAAAP//AAABAAIAAAD/////AAAAAAIAAAD///7/AAAHAAAAAAAAAP7/AAACAAAAAAABAP//AAAIAAAAAVD+//7/AAAAAAIAAAAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQA=")
tile_set = SubResource("TileSet_n3khe")
[node name="TextureRect" type="TextureRect" parent="." index="5"]
z_index = -100
material = SubResource("ShaderMaterial_mvq46")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -320.0
offset_top = -158.0
offset_right = -320.0
offset_bottom = -158.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("5_4p03u")
stretch_mode = 1
[node name="Block" parent="." index="6" instance=ExtResource("8_ec71m")]
position = Vector2(-65, 63)
[node name="Block2" parent="." index="7" instance=ExtResource("8_ec71m")]
position = Vector2(-255, -32)
scale = Vector2(0.5, 0.5)
[node name="BreakableBlock" parent="." index="8" instance=ExtResource("9_2ia1u")]
position = Vector2(241, -47)

View file

@ -1,12 +1,9 @@
[gd_scene load_steps=13 format=4 uid="uid://cxsstkfcffdch"]
[gd_scene load_steps=10 format=4 uid="uid://cxsstkfcffdch"]
[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"]
[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_wqskp"]
[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"]
[ext_resource type="Texture2D" uid="uid://bn7cejgxkah8o" path="res://textures/Level 01.png" id="5_4p03u"]
[ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="6_xhax5"]
[ext_resource type="PackedScene" uid="uid://cpa66thuxma15" path="res://objects/MirrorOrb.tscn" id="7_dyi0e"]
[ext_resource type="PackedScene" uid="uid://vtwswrkfkgas" path="res://objects/EnemyMover.tscn" id="8_16072"]
[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="8_ec71m"]
[ext_resource type="PackedScene" uid="uid://dki3ft77fr3tc" path="res://objects/BreakableBlock.tscn" id="9_2ia1u"]
@ -166,21 +163,12 @@ grow_vertical = 2
texture = ExtResource("5_4p03u")
stretch_mode = 1
[node name="Goal" parent="." index="6" instance=ExtResource("6_xhax5")]
position = Vector2(582, -317)
[node name="MirrorOrb" parent="." index="7" instance=ExtResource("7_dyi0e")]
position = Vector2(-431, -212)
[node name="EnemyMover" parent="." index="8" instance=ExtResource("8_16072")]
position = Vector2(-132, 311)
[node name="Block" parent="." index="9" instance=ExtResource("8_ec71m")]
[node name="Block" parent="." index="6" instance=ExtResource("8_ec71m")]
position = Vector2(-65, 63)
[node name="Block2" parent="." index="10" instance=ExtResource("8_ec71m")]
[node name="Block2" parent="." index="7" instance=ExtResource("8_ec71m")]
position = Vector2(-255, -32)
scale = Vector2(0.5, 0.5)
[node name="BreakableBlock" parent="." index="11" instance=ExtResource("9_2ia1u")]
[node name="BreakableBlock" parent="." index="8" instance=ExtResource("9_2ia1u")]
position = Vector2(241, -47)

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://br6fngf5208j0"]
[ext_resource type="Texture2D" uid="uid://bqyd0blnkls1g" path="res://textures/block-blue.png" id="1_ejp7j"]
[ext_resource type="Script" path="res://scripts/resizable_block.gd" id="1_j40bu"]
[ext_resource type="Texture2D" uid="uid://bb8vdlgwpj8oc" path="res://textures/antivirus-block-big.png" id="3_lb374"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sgemy"]
size = Vector2(59, 59)
@ -13,7 +13,7 @@ input_pickable = true
script = ExtResource("1_j40bu")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ejp7j")
texture = ExtResource("3_lb374")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_sgemy")

View file

@ -1,21 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://dpg2s61eevjd"]
[ext_resource type="Script" path="res://scripts/resizable_block.gd" id="1_bulc3"]
[ext_resource type="Texture2D" uid="uid://dbwquy34l8gd4" path="res://textures/block-small.png" id="2_42gyy"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vlk61"]
size = Vector2(30, 30)
[node name="Block" type="StaticBody2D"]
collision_layer = 17
collision_mask = 22
input_pickable = true
script = ExtResource("1_bulc3")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_42gyy")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_vlk61")
[connection signal="input_event" from="." to="." method="_on_input_event"]

View file

@ -49,6 +49,11 @@ clickR={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
r={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]

View file

@ -36,6 +36,9 @@ func get_input(delta):
var left = Input.is_action_pressed("player_left")
var right = Input.is_action_pressed("player_right")
if Input.is_action_just_pressed("r"):
get_tree().reload_current_scene()
if left and right:
input_direction = 0
elif left:
@ -94,6 +97,9 @@ func update_data_link():
data_link.visible = false
func find_nearest_block() -> Node2D:
if not get_tree():
return null
var closest_distance = max_link_distance
var closest_block: Node2D = null
for block in get_tree().get_nodes_in_group("scalable_blocks"):

View file

@ -4,8 +4,8 @@ extends StaticBody2D
@export var scale_down_target: Vector2 = Vector2(0.5, 0.5)
@export var scale_duration: float = 0.5
@export var ui_actions: Node
@export var small_sprite = preload("res://textures/block-orange.png")
@export var large_sprite = preload("res://textures/block-blue.png")
@export var small_sprite = preload("res://textures/antivirus-block-small.png")
@export var large_sprite = preload("res://textures/antivirus-block-big.png")
func _ready():
add_to_group("scalable_blocks")

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