This commit is contained in:
Fabio 2024-08-18 20:42:49 +02:00
commit cf0333854f
5 changed files with 176 additions and 261 deletions

View file

@ -1,10 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://ba6afuig8bqrg"] [gd_scene load_steps=13 format=4 uid="uid://ba6afuig8bqrg"]
[ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://objects/Player.tscn" id="1_prjlb"] [ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://objects/Player.tscn" id="1_prjlb"]
[ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://objects/CRT.tscn" id="2_mxtem"] [ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://objects/CRT.tscn" id="2_mxtem"]
[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="3_cwh0i"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1vofj"] [ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_eo2rd"]
size = Vector2(1289, 70.5) [ext_resource type="Texture2D" uid="uid://bki6ucvk6bjwk" path="res://textures/Level 01.png" id="5_no2a7"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4uh45"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_4uh45"]
size = Vector2(1281, 85.5) size = Vector2(1281, 85.5)
@ -15,6 +15,124 @@ size = Vector2(63.75, 738.5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h7316"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_h7316"]
size = Vector2(100, 753) size = Vector2(100, 753)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1vofj"]
size = Vector2(1289, 70.5)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ccv8t"]
texture = ExtResource("3_cwh0i")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/next_alternative_id = 4
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/1 = 1
8:0/1/flip_v = true
8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/2 = 2
8:0/2/transpose = true
8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/3 = 3
8:0/3/flip_h = true
8:0/3/transpose = true
8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0 = 0
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:2/0 = 0
7:2/0 = 0
10:2/0 = 0
11:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
10:3/0 = 0
11:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
[sub_resource type="TileSet" id="TileSet_trdom"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_ccv8t")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yr7ig"]
shader = ExtResource("4_eo2rd")
shader_parameter/scroll_speed = 0.02
[node name="LevelBase" type="Node"] [node name="LevelBase" type="Node"]
[node name="Player" parent="." instance=ExtResource("1_prjlb")] [node name="Player" parent="." instance=ExtResource("1_prjlb")]
@ -27,18 +145,42 @@ visible = false
[node name="Walls" type="StaticBody2D" parent="."] [node name="Walls" type="StaticBody2D" parent="."]
collision_mask = 6 collision_mask = 6
[node name="Ground" type="CollisionShape2D" parent="Walls"]
position = Vector2(-12, 186)
shape = SubResource("RectangleShape2D_1vofj")
[node name="Ceiling" type="CollisionShape2D" parent="Walls"] [node name="Ceiling" type="CollisionShape2D" parent="Walls"]
position = Vector2(3, -206) position = Vector2(11, -203)
shape = SubResource("RectangleShape2D_4uh45") shape = SubResource("RectangleShape2D_4uh45")
[node name="LeftWall" type="CollisionShape2D" parent="Walls"] [node name="LeftWall" type="CollisionShape2D" parent="Walls"]
position = Vector2(-357, 42) position = Vector2(-352, 43)
shape = SubResource("RectangleShape2D_nnio8") shape = SubResource("RectangleShape2D_nnio8")
[node name="RightWall" type="CollisionShape2D" parent="Walls"] [node name="RightWall" type="CollisionShape2D" parent="Walls"]
position = Vector2(367, 16) position = Vector2(371, 17)
shape = SubResource("RectangleShape2D_h7316") shape = SubResource("RectangleShape2D_h7316")
[node name="BlastZone" type="CharacterBody2D" parent="."]
collision_layer = 2
collision_mask = 6
[node name="Ground" type="CollisionShape2D" parent="BlastZone"]
position = Vector2(-9, 348)
shape = SubResource("RectangleShape2D_1vofj")
[node name="Layer0" type="TileMapLayer" parent="."]
use_parent_material = true
tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wQAAAABAAAAAAD8/wQAAAABAAAAAAD9/wQAAAABAAAAAAD+/wQAAAABAAAAAAD//wQAAAABAAAAAAAAAAQAAAABAAAAAAABAAQAAAABAAAAAAA=")
tile_set = SubResource("TileSet_trdom")
[node name="TextureRect" type="TextureRect" parent="."]
z_index = -100
material = SubResource("ShaderMaterial_yr7ig")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -320.0
offset_top = -158.0
offset_right = -320.0
offset_bottom = -158.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("5_no2a7")
stretch_mode = 1

View file

@ -1,130 +1,12 @@
[gd_scene load_steps=13 format=4 uid="uid://cxsstkfcffdch"] [gd_scene load_steps=7 format=3 uid="uid://cxsstkfcffdch"]
[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"] [ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"]
[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_wqskp"] [ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="6_xhax5"]
[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"] [ext_resource type="PackedScene" uid="uid://cpa66thuxma15" path="res://objects/MirrorOrb.tscn" id="7_dyi0e"]
[ext_resource type="Texture2D" uid="uid://c61y0181w3sq2" path="res://textures/Level 01.png" id="5_4p03u"]
[ext_resource type="PackedScene" path="res://objects/Goal.tscn" id="6_xhax5"]
[ext_resource type="PackedScene" path="res://objects/MirrorOrb.tscn" id="7_dyi0e"]
[ext_resource type="PackedScene" uid="uid://vtwswrkfkgas" path="res://objects/EnemyMover.tscn" id="8_16072"] [ext_resource type="PackedScene" uid="uid://vtwswrkfkgas" path="res://objects/EnemyMover.tscn" id="8_16072"]
[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="8_ec71m"] [ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="8_ec71m"]
[ext_resource type="PackedScene" uid="uid://dki3ft77fr3tc" path="res://objects/BreakableBlock.tscn" id="9_2ia1u"] [ext_resource type="PackedScene" uid="uid://dki3ft77fr3tc" path="res://objects/BreakableBlock.tscn" id="9_2ia1u"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"]
texture = ExtResource("2_wqskp")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/next_alternative_id = 4
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/1 = 1
8:0/1/flip_v = true
8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/2 = 2
8:0/2/transpose = true
8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/3 = 3
8:0/3/flip_h = true
8:0/3/transpose = true
8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0 = 0
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:2/0 = 0
7:2/0 = 0
10:2/0 = 0
11:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
10:3/0 = 0
11:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
[sub_resource type="TileSet" id="TileSet_n3khe"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_e817v")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"]
shader = ExtResource("4_0x2h7")
shader_parameter/scroll_speed = 0.02
[node name="LevelBase" instance=ExtResource("1_87xn7")] [node name="LevelBase" instance=ExtResource("1_87xn7")]
[node name="Player" parent="." index="0"] [node name="Player" parent="." index="0"]
@ -134,16 +16,13 @@ input_pickable = true
[node name="Walls" parent="." index="3"] [node name="Walls" parent="." index="3"]
collision_mask = 22 collision_mask = 22
[node name="Ground" parent="Walls" index="0"] [node name="Ceiling" parent="Walls" index="0"]
position = Vector2(-7, 167)
[node name="Ceiling" parent="Walls" index="1"]
position = Vector2(57, -171) position = Vector2(57, -171)
[node name="LeftWall" parent="Walls" index="2"] [node name="LeftWall" parent="Walls" index="1"]
position = Vector2(-320, 26) position = Vector2(-320, 26)
[node name="RightWall" parent="Walls" index="3"] [node name="RightWall" parent="Walls" index="2"]
position = Vector2(338, 15) position = Vector2(338, 15)
[node name="Layer0" type="TileMapLayer" parent="." index="4"] [node name="Layer0" type="TileMapLayer" parent="." index="4"]

View file

@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=4 uid="uid://badb2xvsbtm5j"]
[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_y0h5c"]
[node name="LevelBase" instance=ExtResource("1_y0h5c")]
[node name="Player" parent="." index="0"]
position = Vector2(-274, 115)
[node name="Layer0" parent="." index="5"]
tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAADAAIAAAD2/wIAAAADAAAAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wQAAAABAAAAAAD8/wQAAAABAAAAAAD9/wQAAAABAAAAAAD+/wQAAAABAAAAAAD//wQAAAABAAAAAAAAAAQAAAABAAAAAAABAAQAAAABAAAAAAD3/wIAAAAEAAAAAAD4/wIAAAAEAAAAAAD5/wIAAAAEAAAAAAD6/wIAAAAEAAAAAAD7/wIAAAAEAAAAAAD8/wIAAAAEAAAAAAD9/wIAAAAEAAAAAAD+/wIAAAAEAAAAAAD//wIAAAAEAAAAAAAAAAIAAAAEAAAAAAABAAIAAAAEAAAAAAABAAEAAAABAAAAAAAAAAEAAAABAAAAAAD//wEAAAABAAAAAAD+/wEAAAABAAAAAAD9/wEAAAABAAAAAAD8/wEAAAABAAAAAAD7/wEAAAABAAAAAAD6/wEAAAABAAAAAAD5/wEAAAABAAAAAAD4/wEAAAABAAAAAAD3/wEAAAABAAAAAAACAAEAAAACAAAAAAACAAIAAAACAAIAAAA=")

View file

@ -1,129 +1,11 @@
[gd_scene load_steps=12 format=4 uid="uid://ctc0arg3efa5k"] [gd_scene load_steps=6 format=3 uid="uid://ctc0arg3efa5k"]
[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_5gkl4"] [ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_5gkl4"]
[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_qg46i"] [ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="5_3ut8w"]
[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="3_rojjv"] [ext_resource type="PackedScene" uid="uid://cpa66thuxma15" path="res://objects/MirrorOrb.tscn" id="6_jm8e5"]
[ext_resource type="Texture2D" uid="uid://c61y0181w3sq2" path="res://textures/Level 01.png" id="4_nk0bq"]
[ext_resource type="PackedScene" path="res://objects/Goal.tscn" id="5_3ut8w"]
[ext_resource type="PackedScene" path="res://objects/MirrorOrb.tscn" id="6_jm8e5"]
[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="7_82440"] [ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="7_82440"]
[ext_resource type="PackedScene" uid="uid://vtwswrkfkgas" path="res://objects/EnemyMover.tscn" id="8_m2r3p"] [ext_resource type="PackedScene" uid="uid://vtwswrkfkgas" path="res://objects/EnemyMover.tscn" id="8_m2r3p"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"]
texture = ExtResource("2_qg46i")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/next_alternative_id = 4
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/1 = 1
8:0/1/flip_v = true
8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/2 = 2
8:0/2/transpose = true
8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/3 = 3
8:0/3/flip_h = true
8:0/3/transpose = true
8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0 = 0
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:2/0 = 0
7:2/0 = 0
10:2/0 = 0
11:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
10:3/0 = 0
11:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
[sub_resource type="TileSet" id="TileSet_n3khe"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_e817v")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"]
shader = ExtResource("3_rojjv")
shader_parameter/scroll_speed = 0.02
[node name="LevelBase" instance=ExtResource("1_5gkl4")] [node name="LevelBase" instance=ExtResource("1_5gkl4")]
[node name="Player" parent="." index="0"] [node name="Player" parent="." index="0"]
@ -133,7 +15,7 @@ scale = Vector2(2, 2)
[node name="Walls" parent="." index="3"] [node name="Walls" parent="." index="3"]
collision_mask = 22 collision_mask = 22
[node name="LeftWall" parent="Walls" index="2"] [node name="LeftWall" parent="Walls" index="1"]
position = Vector2(-665, 14) position = Vector2(-665, 14)
[node name="Layer0" type="TileMapLayer" parent="." index="4"] [node name="Layer0" type="TileMapLayer" parent="." index="4"]

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_a6lhy"] [ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_a6lhy"]
[ext_resource type="Texture2D" uid="uid://qcx482jc7pqr" path="res://textures/player.png" id="2_sscjv"] [ext_resource type="Texture2D" uid="uid://qcx482jc7pqr" path="res://textures/player.png" id="2_sscjv"]
[ext_resource type="Texture2D" uid="uid://dfvxk0e8taj1d" path="res://textures/Eye Lase.png" id="3_yg3ur"] [ext_resource type="Texture2D" uid="uid://diq7y2biwkydf" path="res://textures/Eye Lase.png" id="3_yg3ur"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 9.0 radius = 9.0
@ -15,6 +15,7 @@ radius = 12.0
collision_layer = 4 collision_layer = 4
collision_mask = 19 collision_mask = 19
script = ExtResource("1_a6lhy") script = ExtResource("1_a6lhy")
speed = 250
jump_strength = 600 jump_strength = 600
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]