Merge pull request 'Book_CrtFix' (#13) from Book_CrtFix into dev

Reviewed-on: https://code.booklordofthe.dev///Booklordofthedings/GMTK-2024/pulls/13
This commit is contained in:
Booklordofthedings 2024-08-16 23:16:55 +02:00
commit c074d5b826
7 changed files with 60 additions and 20 deletions

View file

@ -1,12 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://cxbalfjqtp06t"] [gd_scene load_steps=3 format=3 uid="uid://dii1q3f5dj72y"]
[ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"] [ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"]
shader = ExtResource("2_wxq0n") shader = ExtResource("2_wxq0n")
shader_parameter/crt_curve = 0.02 shader_parameter/crt_curve = 0.01
shader_parameter/crt_scan_line_color = 0.347 shader_parameter/crt_scan_line_color = 0.178
shader_parameter/aperture_grille_rate = 0.4 shader_parameter/aperture_grille_rate = 0.141
shader_parameter/rf_switch_esque_blur = 1.0 shader_parameter/rf_switch_esque_blur = 1.0
shader_parameter/white_noise_rate = 0.0 shader_parameter/white_noise_rate = 0.0

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://o8wdfgnlp0ud"] [gd_scene load_steps=6 format=3 uid="uid://o8wdfgnlp0ud"]
[ext_resource type="PackedScene" uid="uid://cfnmiqovwwhry" path="res://player.tscn" id="1_nvifn"] [ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://player.tscn" id="1_nvifn"]
[ext_resource type="PackedScene" uid="uid://cxbalfjqtp06t" path="res://canvas_layer.tscn" id="2_1gnwx"] [ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://canvas_layer.tscn" id="2_1gnwx"]
[ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"] [ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"]
[ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"] [ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"]
@ -13,20 +13,21 @@ size = Vector2(1928.3, 529.623)
[node name="Player" parent="." instance=ExtResource("1_nvifn")] [node name="Player" parent="." instance=ExtResource("1_nvifn")]
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
z_index = -1 z_index = -1
texture = ExtResource("2_qherw") texture = ExtResource("2_qherw")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
scale = Vector2(1e-05, 1e-05) scale = Vector2(1e-05, 1e-05)
[node name="Sprite2D2" type="Sprite2D" parent="."] [node name="Ground" type="Sprite2D" parent="."]
position = Vector2(38, 807) position = Vector2(38, 807)
scale = Vector2(1.06, 1.06) scale = Vector2(1.06, 1.06)
texture = ExtResource("3_es5ys") texture = ExtResource("3_es5ys")
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite2D2"] [node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D2/StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
position = Vector2(1.88681, -274.811) position = Vector2(1.88681, -274.811)
shape = SubResource("RectangleShape2D_dqhmf") shape = SubResource("RectangleShape2D_dqhmf")

View file

@ -1,19 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"] [gd_scene load_steps=4 format=3 uid="uid://snxpqx0ony7s"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"] [ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"] [ext_resource type="Texture2D" uid="uid://qcx482jc7pqr" path="res://textures/Virus_Player.png" id="2_b0xe3"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 16.0 radius = 9.0
height = 32.0 height = 22.0
[node name="Player" type="Node2D"] [node name="Player" type="Node2D"]
[node name="CharacterBody2D" type="CharacterBody2D" parent="."] [node name="CharacterBody2D" type="CharacterBody2D" parent="."]
script = ExtResource("1_otvu6") script = ExtResource("1_otvu6")
speed = 250
jump_count = 1
jump_strength = 600
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("2_d4ig1") texture = ExtResource("2_b0xe3")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CapsuleShape2D_jqi2f") shape = SubResource("CapsuleShape2D_jqi2f")

View file

@ -3,7 +3,7 @@ extends CharacterBody2D
@export var speed = 340; @export var speed = 340;
@export var gravity = 50; @export var gravity = 50;
@export var jump_count = 2; @export var jump_count = 2;
@export var jump_strength = 700; @export var jump_strength = 100
var jump_count_current = 2; var jump_count_current = 2;
var input_direction = 0 #To keep track of which direction we where moving in last frame var input_direction = 0 #To keep track of which direction we where moving in last frame
@ -24,14 +24,16 @@ func get_input():
velocity.x = input_direction * speed velocity.x = input_direction * speed
if is_on_floor():
jump_count_current = jump_count
if Input.is_action_just_pressed("player_jump") and jump_count_current > 0: if Input.is_action_just_pressed("player_jump") and jump_count_current > 0:
velocity.y = -1 * jump_strength velocity.y = -1 * jump_strength
jump_count_current = jump_count_current-1 jump_count_current = jump_count_current-1
elif Input.is_action_pressed("player_jump"): #Fall less fast if we keep holding the button elif Input.is_action_pressed("player_jump"): #Fall less fast if we keep holding the button
velocity.y += -1 * 20 velocity.y += -1 * 25
if is_on_floor():
jump_count_current = jump_count
func _physics_process(delta): func _physics_process(delta):
get_input() get_input()

View file

@ -13,7 +13,7 @@ uniform float crt_scan_line_color : hint_range( 0.0, 1.0 ) = 0.347;
// 光量 // 光量
uniform float aperture_grille_rate : hint_range( 0.0, 1.0 ) = 0.4; uniform float aperture_grille_rate : hint_range( 0.0, 1.0 ) = 0.4;
// RFスイッチ的ブラー // RFスイッチ的ブラー
uniform float rf_switch_esque_blur : hint_range( 0.0, 1.0 ) = 1.0; uniform float rf_switch_esque_blur : hint_range( 0.0, 1.0 ) = 1;
// 白色ノイズ // 白色ノイズ
uniform float white_noise_rate : hint_range( 0.0, 1.0 ) = 0.0; uniform float white_noise_rate : hint_range( 0.0, 1.0 ) = 0.0;

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Before

Width:  |  Height:  |  Size: 580 B

After

Width:  |  Height:  |  Size: 580 B

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://qcx482jc7pqr"
path="res://.godot/imported/Virus_Player.png-4c00daa1e7b5018c0db649deca9e637e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://textures/Virus_Player.png"
dest_files=["res://.godot/imported/Virus_Player.png-4c00daa1e7b5018c0db649deca9e637e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1