Merge branch 'Rycarus_ScaleAbility' into dev
This commit is contained in:
commit
b9a25206ab
3 changed files with 41 additions and 47 deletions
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@ -169,9 +169,10 @@ position = Vector2(582, -317)
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[node name="MirrorOrb" parent="." index="8" instance=ExtResource("7_dyi0e")]
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position = Vector2(-431, -212)
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[node name="Block" parent="." index="9" instance=ExtResource("8_ec71m")]
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[node name="Block" parent="." index="9" node_paths=PackedStringArray("ui_actions") instance=ExtResource("8_ec71m")]
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position = Vector2(476, 253)
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collision_layer = 1
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[node name="EnemyMover" parent="." index="10" instance=ExtResource("8_16072")]
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position = Vector2(-132, 311)
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ui_actions = NodePath("../UILayer/UI")
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@ -3,22 +3,26 @@ extends StaticBody2D
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@export var scale_up_target: Vector2 = Vector2(3.0, 3.0)
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@export var scale_down_target: Vector2 = Vector2(0.5, 0.5)
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@export var scale_duration: float = 0.5
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@export var ui_actions: Node
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func _ready():
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if ui_actions == null:
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ui_actions = get_parent().get_node("Path/To/UiActionsNode")
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func _on_input_event(viewport, event, shape_idx):
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if event is InputEventMouseButton and event.pressed:
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if event.is_action_pressed("click"):
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if ui_actions.current_selected == "scale_up":
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scale_up()
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ui_actions.scale_up_player()
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elif ui_actions.current_selected == "scale_down":
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scale_down()
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ui_actions.scale_down_player()
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func scale_up():
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var tween = create_tween()
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tween.tween_property(self, "scale", scale_up_target, scale_duration)
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# TODO: scale the player
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func scale_down():
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var tween = create_tween()
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tween.tween_property(self, "scale", scale_down_target, scale_duration)
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# TODO: scale the player
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func _on_input_event(viewport, event, shape_idx):
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print("works")
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if event is InputEventMouseButton and event.pressed:
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if Input.is_action_just_pressed("click"):
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scale_up()
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elif Input.is_action_just_pressed("clickR"):
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scale_down()
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@ -1,21 +1,20 @@
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extends Node
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@export var player : CharacterBody2D;
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var current_selected = "none";
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@export var player: CharacterBody2D
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var current_selected = "none"
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@export var scale_duration: float = 0.5
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var target_scale: Vector2 = Vector2(1, 1)
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var target_scale_player: Vector2 = Vector2(1, 1)
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var target_scale_block: Vector2 = Vector2(1, 1)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("click"):
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if current_selected == "scale_up":
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scale_up()
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current_selected = "scale_up"
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elif current_selected == "scale_down":
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scale_down()
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current_selected = "scale_down"
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elif current_selected == "mirror":
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mirror();
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mirror()
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func select_up():
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current_selected = "scale_up"
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@ -23,30 +22,20 @@ func select_up():
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func select_down():
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current_selected = "scale_down"
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func select_mirror():
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current_selected = "mirror"
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func scale_up():
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var pPos = player.position
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pPos.x += 1280/2
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pPos.y += 720/2
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if player.scale.x < 2 and get_viewport().get_mouse_position().distance_to(pPos) < 12:
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target_scale = Vector2(2.0, 2.0)
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start_scaling()
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func scale_down():
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var pPos = player.position
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pPos.x += 1280/2
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pPos.y += 720/2
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if player.scale.x > 1 and get_viewport().get_mouse_position().distance_to(pPos) < 12:
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target_scale = Vector2(1, 1)
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start_scaling()
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func start_scaling():
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func start_scaling(target_node: Node2D, scale_value: Vector2):
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var tween = create_tween()
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tween.tween_property(player, "scale", target_scale, scale_duration)
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tween.tween_property(target_node, "scale", scale_value, scale_duration)
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func scale_up_player():
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target_scale_player = Vector2(0.5, 0.5)
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start_scaling(player, target_scale_player)
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func scale_down_player():
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target_scale_player = Vector2(2.0, 2.0)
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start_scaling(player, target_scale_player)
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func mirror():
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pass #Hir mirror einbauen einbauen
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pass # Mirror-Funktionalität hier einfügen
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