This commit is contained in:
Booklordofthedings 2024-08-17 13:24:18 +02:00
commit aebad63fa3
43 changed files with 589 additions and 81 deletions

View file

@ -0,0 +1,14 @@
extends CharacterBody2D
@export var speed = 200;
@export var gravity = 50;
var direction = 1;
func _physics_process(delta):
if is_on_wall():
direction = direction * -1
velocity.x = direction * speed
velocity.y += gravity
move_and_slide()

View file

@ -3,7 +3,7 @@ extends CharacterBody2D
@export var speed = 340;
@export var gravity = 50;
@export var jump_count = 2;
@export var jump_strength = 700;
@export var jump_strength = 100
var jump_count_current = 2;
var input_direction = 0 #To keep track of which direction we where moving in last frame
@ -24,14 +24,16 @@ func get_input():
velocity.x = input_direction * speed
if is_on_floor(): # rest the jump count
jump_count_current = jump_count
if Input.is_action_just_pressed("player_jump") and jump_count_current > 0:
velocity.y = -1 * jump_strength
jump_count_current = jump_count_current-1
elif Input.is_action_pressed("player_jump"): #Fall less fast if we keep holding the button
velocity.y += -1 * 20
velocity.y += -1 * 25
if is_on_floor():
jump_count_current = jump_count
func _physics_process(delta):
get_input()