add level completed screen
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8 changed files with 85 additions and 65 deletions
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@ -1,11 +1,17 @@
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extends Node
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@export var next : PackedScene
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@export var completed = preload("res://objects/LevelComplete.tscn")
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@onready var animation = $AnimationPlayer
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@onready var level_select_scene = preload("res://menu/level_menu/level_select.tscn")
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func _process(delta: float) -> void:
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animation.play("portal")
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func _on_body_entered(body: Node2D) -> void:
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get_tree().change_scene_to_packed(next)
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if next == level_select_scene:
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get_tree().change_scene_to_packed(completed)
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else:
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get_tree().change_scene_to_packed(next)
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