add level completed screen

This commit is contained in:
Fabio 2024-08-19 22:02:43 +02:00
parent 4982fc55bf
commit 9b890c6bd2
8 changed files with 85 additions and 65 deletions

View file

@ -1,11 +1,17 @@
extends Node
@export var next : PackedScene
@export var completed = preload("res://objects/LevelComplete.tscn")
@onready var animation = $AnimationPlayer
@onready var level_select_scene = preload("res://menu/level_menu/level_select.tscn")
func _process(delta: float) -> void:
animation.play("portal")
func _on_body_entered(body: Node2D) -> void:
get_tree().change_scene_to_packed(next)
if next == level_select_scene:
get_tree().change_scene_to_packed(completed)
else:
get_tree().change_scene_to_packed(next)