add level completed screen

This commit is contained in:
Fabio 2024-08-19 22:02:43 +02:00
parent 4982fc55bf
commit 9b890c6bd2
8 changed files with 85 additions and 65 deletions

View file

@ -1,11 +1,17 @@
extends Node
@export var next : PackedScene
@export var completed = preload("res://objects/LevelComplete.tscn")
@onready var animation = $AnimationPlayer
@onready var level_select_scene = preload("res://menu/level_menu/level_select.tscn")
func _process(delta: float) -> void:
animation.play("portal")
func _on_body_entered(body: Node2D) -> void:
get_tree().change_scene_to_packed(next)
if next == level_select_scene:
get_tree().change_scene_to_packed(completed)
else:
get_tree().change_scene_to_packed(next)

View file

@ -1,11 +1,8 @@
extends Control
var credits_text = """
CREDITS:
-----------
Programming: Jannis, Fabio
Design: Leon
Music: TBN
SECTOR COMPLETED
"""
var current_text = ""
@ -52,7 +49,7 @@ func _show_menu_options() -> void:
$VBoxContainer/BackToMenu.visible = true
func _return_to_main_menu() -> void:
get_tree().change_scene_to_file("res://menu/main_menu/MainMenu.tscn")
get_tree().change_scene_to_file("res://menu/level_menu/level_select.tscn")
func _show_full_text() -> void:
current_text = credits_text