fix level base more

This commit is contained in:
Booklordofthedings 2024-08-18 20:33:39 +02:00
parent ed2ab3fc7d
commit 9b84ccbf71
3 changed files with 34 additions and 31 deletions

View file

@ -1,18 +1,12 @@
[gd_scene load_steps=10 format=3 uid="uid://cxsstkfcffdch"]
[gd_scene load_steps=7 format=3 uid="uid://cxsstkfcffdch"]
[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"]
[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"]
[ext_resource type="Texture2D" uid="uid://bki6ucvk6bjwk" path="res://textures/Level 01.png" id="5_4p03u"]
[ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="6_xhax5"]
[ext_resource type="PackedScene" uid="uid://cpa66thuxma15" path="res://objects/MirrorOrb.tscn" id="7_dyi0e"]
[ext_resource type="PackedScene" uid="uid://vtwswrkfkgas" path="res://objects/EnemyMover.tscn" id="8_16072"]
[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlockBig.tscn" id="8_ec71m"]
[ext_resource type="PackedScene" uid="uid://dki3ft77fr3tc" path="res://objects/BreakableBlock.tscn" id="9_2ia1u"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"]
shader = ExtResource("4_0x2h7")
shader_parameter/scroll_speed = 0.02
[node name="LevelBase" instance=ExtResource("1_87xn7")]
[node name="Player" parent="." index="0"]
@ -31,36 +25,21 @@ position = Vector2(-320, 26)
[node name="RightWall" parent="Walls" index="2"]
position = Vector2(338, 15)
[node name="TextureRect" type="TextureRect" parent="." index="4"]
z_index = -100
material = SubResource("ShaderMaterial_mvq46")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -320.0
offset_top = -158.0
offset_right = -320.0
offset_bottom = -158.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("5_4p03u")
stretch_mode = 1
[node name="Goal" parent="." index="5" instance=ExtResource("6_xhax5")]
[node name="Goal" parent="." index="4" instance=ExtResource("6_xhax5")]
position = Vector2(582, -317)
[node name="MirrorOrb" parent="." index="6" instance=ExtResource("7_dyi0e")]
[node name="MirrorOrb" parent="." index="5" instance=ExtResource("7_dyi0e")]
position = Vector2(-431, -212)
[node name="EnemyMover" parent="." index="7" instance=ExtResource("8_16072")]
[node name="EnemyMover" parent="." index="6" instance=ExtResource("8_16072")]
position = Vector2(-132, 311)
[node name="Block" parent="." index="8" instance=ExtResource("8_ec71m")]
[node name="Block" parent="." index="7" instance=ExtResource("8_ec71m")]
position = Vector2(-65, 63)
[node name="Block2" parent="." index="9" instance=ExtResource("8_ec71m")]
[node name="Block2" parent="." index="8" instance=ExtResource("8_ec71m")]
position = Vector2(-255, -32)
scale = Vector2(0.5, 0.5)
[node name="BreakableBlock" parent="." index="10" instance=ExtResource("9_2ia1u")]
[node name="BreakableBlock" parent="." index="9" instance=ExtResource("9_2ia1u")]
position = Vector2(241, -47)