This commit is contained in:
Fabio 2024-08-19 03:35:03 +02:00
parent 6913816861
commit 91545bb037
5 changed files with 207 additions and 16 deletions

View file

@ -7,7 +7,7 @@
[ext_resource type="Texture2D" uid="uid://bn7cejgxkah8o" path="res://textures/Level 01.png" id="5_4p03u"]
[ext_resource type="PackedScene" uid="uid://c6g2f7tm7iasr" path="res://objects/PressurePlate.tscn" id="7_i8kgx"]
[ext_resource type="PackedScene" uid="uid://c168bkledwyya" path="res://objects/Laser.tscn" id="8_gxgbn"]
[ext_resource type="PackedScene" uid="uid://dki3ft77fr3tc" path="res://objects/BreakableBlock.tscn" id="9_2ia1u"]
[ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="9_xut5w"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"]
texture = ExtResource("2_wqskp")
@ -147,7 +147,7 @@ position = Vector2(338, 15)
[node name="Layer0" type="TileMapLayer" parent="." index="4"]
use_parent_material = true
tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAD7/wQAAAAFAAIAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAAAAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAAAAAEAAAD//wEAAAAAAAAAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD6/wAAAAAIAAEAAGD7/wAAAAAIAAAAAVD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFD+//3/AAACAAAAAAAAAP//AAABAAIAAAD/////AAAAAAIAAAD///7/AAAHAAAAAAAAAP7/AAACAAAAAAABAP//AAAIAAAAAVD+//7/AAAAAAIAAAAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQA=")
tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAAFAAIAAAD7/wQAAAABAAEAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAABAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAABAAEAAAD//wEAAAAEAAIAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFAAAP//AAAIAAEAAGD/////AAAIAAEAAFABAP//AAAIAAAAAVAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQD6/wMAAAAAAAAAAAD6/wAAAAAIAAAAAVD+/wIAAAAAAAEAAAD+/wEAAAAAAAAAAAD+////AAAAAAIAAAD+//3/AAACAAAAAAD+//7/AAAIAAEAAAA=")
tile_set = SubResource("TileSet_n3khe")
[node name="TextureRect" type="TextureRect" parent="." index="5"]
@ -166,18 +166,25 @@ texture = ExtResource("5_4p03u")
stretch_mode = 1
[node name="AnimatableBody2D" parent="." index="6" instance=ExtResource("5_4ggcc")]
position = Vector2(-65, 64)
position = Vector2(-101, 64)
[node name="AnimatableBody2D2" parent="." index="7" instance=ExtResource("5_4ggcc")]
position = Vector2(-250, -32)
scale = Vector2(0.5, 0.5)
[node name="BreakableBlock" parent="." index="8" instance=ExtResource("9_2ia1u")]
position = Vector2(241, -47)
[node name="AnimatableBody2D4" parent="." index="8" instance=ExtResource("5_4ggcc")]
position = Vector2(112, 48)
scale = Vector2(0.5, 0.5)
[node name="StaticBody2D" parent="." index="9" instance=ExtResource("8_gxgbn")]
[node name="AnimatableBody2D3" parent="." index="9" instance=ExtResource("5_4ggcc")]
position = Vector2(1, -65)
[node name="Laser" parent="." index="10" instance=ExtResource("8_gxgbn")]
position = Vector2(15, 15)
[node name="PressurePlate" parent="." index="10" instance=ExtResource("7_i8kgx")]
[node name="PressurePlate" parent="." index="11" instance=ExtResource("7_i8kgx")]
position = Vector2(-272, -32)
rotation = 1.57987
[node name="Goal" parent="." index="12" instance=ExtResource("9_xut5w")]
position = Vector2(-272, -112)

View file

@ -0,0 +1,190 @@
[gd_scene load_steps=12 format=4 uid="uid://bgrwqfa7lr66a"]
[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_yg0vd"]
[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_ptgl0"]
[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="3_qimc8"]
[ext_resource type="Texture2D" uid="uid://bn7cejgxkah8o" path="res://textures/Level 01.png" id="4_3uw4k"]
[ext_resource type="PackedScene" uid="uid://d0q0sfati8wk0" path="res://objects/ResizableBlock.tscn" id="5_vd2rm"]
[ext_resource type="PackedScene" uid="uid://c168bkledwyya" path="res://objects/Laser.tscn" id="6_bio6g"]
[ext_resource type="PackedScene" uid="uid://c6g2f7tm7iasr" path="res://objects/PressurePlate.tscn" id="7_lkgxo"]
[ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="8_38762"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"]
texture = ExtResource("2_ptgl0")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/next_alternative_id = 4
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/1 = 1
8:0/1/flip_v = true
8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/2 = 2
8:0/2/transpose = true
8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:0/3 = 3
8:0/3/flip_h = true
8:0/3/transpose = true
8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:0/0 = 0
10:0/0 = 0
11:0/0 = 0
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0 = 0
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
9:1/0 = 0
10:1/0 = 0
11:1/0 = 0
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:2/0 = 0
7:2/0 = 0
10:2/0 = 0
11:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
10:3/0 = 0
11:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
[sub_resource type="TileSet" id="TileSet_n3khe"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_e817v")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"]
shader = ExtResource("3_qimc8")
shader_parameter/scroll_speed = 0.02
[node name="LevelBase" instance=ExtResource("1_yg0vd")]
[node name="Player" parent="." index="0"]
position = Vector2(-254, 99)
input_pickable = true
[node name="Walls" parent="." index="3"]
collision_mask = 22
[node name="Ground" parent="Walls" index="0"]
position = Vector2(-7, 167)
[node name="Ceiling" parent="Walls" index="1"]
position = Vector2(57, -171)
[node name="LeftWall" parent="Walls" index="2"]
position = Vector2(-320, 26)
[node name="RightWall" parent="Walls" index="3"]
position = Vector2(338, 15)
[node name="Layer0" type="TileMapLayer" parent="." index="4"]
use_parent_material = true
tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAD7/wQAAAAFAAIAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAAAAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAAAAAEAAAD//wEAAAAAAAAAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD6/wAAAAAIAAEAAGD7/wAAAAAIAAAAAVD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFD+//3/AAACAAAAAAAAAP//AAABAAIAAAD/////AAAAAAIAAAD///7/AAAHAAAAAAAAAP7/AAACAAAAAAABAP//AAAIAAAAAVD+//7/AAAAAAIAAAAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQA=")
tile_set = SubResource("TileSet_n3khe")
[node name="TextureRect" type="TextureRect" parent="." index="5"]
z_index = -100
material = SubResource("ShaderMaterial_mvq46")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -320.0
offset_top = -158.0
offset_right = -320.0
offset_bottom = -158.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("4_3uw4k")
stretch_mode = 1
[node name="AnimatableBody2D" parent="." index="6" instance=ExtResource("5_vd2rm")]
position = Vector2(-65, 64)
[node name="AnimatableBody2D2" parent="." index="7" instance=ExtResource("5_vd2rm")]
position = Vector2(-250, -32)
scale = Vector2(0.5, 0.5)
[node name="AnimatableBody2D4" parent="." index="8" instance=ExtResource("5_vd2rm")]
position = Vector2(112, 48)
scale = Vector2(0.5, 0.5)
[node name="AnimatableBody2D3" parent="." index="9" instance=ExtResource("5_vd2rm")]
position = Vector2(0, -96)
[node name="Laser" parent="." index="10" instance=ExtResource("6_bio6g")]
position = Vector2(15, 15)
[node name="PressurePlate" parent="." index="11" instance=ExtResource("7_lkgxo")]
position = Vector2(-272, -32)
rotation = 1.57987
[node name="Goal" parent="." index="12" instance=ExtResource("8_38762")]
position = Vector2(-272, -112)

View file

@ -1,11 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://d0q0sfati8wk0"]
[gd_scene load_steps=3 format=3 uid="uid://d0q0sfati8wk0"]
[ext_resource type="Script" path="res://scripts/resizable_block.gd" id="1_ckiwc"]
[ext_resource type="Texture2D" uid="uid://bb8vdlgwpj8oc" path="res://textures/antivirus-block-big.png" id="2_i68dl"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6cdyn"]
size = Vector2(64, 61)
[node name="AnimatableBody2D" type="AnimatableBody2D"]
collision_mask = 54
input_pickable = true
@ -16,6 +13,3 @@ texture = ExtResource("2_i68dl")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PackedVector2Array(-32, -20, -28, -20, -28, -24, -24, -24, -24, -28, -20, -28, -20, -32, 20, -32, 20, -28, 24, -28, 24, -24, 28, -24, 28, -20, 32, -20, 32, 20, 28, 20, 28, 24, 24, 24, 24, 28, 20, 28, 20, 32, -20, 32, -20, 28, -24, 28, -24, 24, -28, 24, -28, 20, -32, 20)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_6cdyn")

View file

@ -1,6 +1,6 @@
extends StaticBody2D
@export var laser_path: NodePath = "../StaticBody2D"
@export var laser_path: NodePath = "../Laser"
@export var required_scale: Vector2 = Vector2(1.0, 1.0)
@export var player_required_scale: Vector2 = Vector2(2.0, 2.0)

View file

@ -1,6 +1,6 @@
extends Node
@export var next : PackedScene
@export var next : PackedScene = preload("res://levels/level_1_2.tscn")
@onready var animation = $AnimationPlayer