Merge pull request 'Book_Movement: Implement a character with a basic movement system and a double jump' (#5) from Book_Movement into dev

Reviewed-on: https://code.booklordofthe.dev///Booklordofthedings/GMTK-2024/pulls/5
This commit is contained in:
Booklordofthedings 2024-08-16 22:23:48 +02:00
commit 7e9578e93a
12 changed files with 240 additions and 0 deletions

4
game_ideas.txt Normal file
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Scaling the tower
you are scaled down inside of a pc (maybe a virus)
you must scale (climb) things (files, folders) to infect them
you have the ability to scale/manipulate things with the mouse cursor

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@ -11,10 +11,37 @@ config_version=5
[application] [application]
config/name="GMTK_2024" config/name="GMTK_2024"
run/main_scene="res://levels/TestingRoom.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility") config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
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window/size/viewport_height=720
window/size/mode=2
window/stretch/mode="viewport"
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}
player_jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[rendering] [rendering]
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_transforms_to_pixel=true

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@ -0,0 +1,37 @@
extends CharacterBody2D
@export var speed = 50
@export var gravity = 50
@export var jump = 700
var max_jumps = 2;
var jumpcount = 2;
var input_direction = 0
func get_input():
var left = Input.is_action_pressed("player_left")
var right = Input.is_action_pressed("player_right")
if left and right:
input_direction = input_direction
elif left:
input_direction = -1
elif right:
input_direction = 1
else :
input_direction = 0
velocity.x = input_direction * speed
if Input.is_action_just_pressed("player_jump") and jumpcount > 0:
velocity.y = -1 *jump
jumpcount = jumpcount-1
elif Input.is_action_pressed("player_jump"):
velocity.y += -1 * 20
func _physics_process(delta):
if is_on_floor():
jumpcount = max_jumps
get_input()
velocity.y += gravity
move_and_slide()

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