fixed movement and added djump
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parent
bd91fb7117
commit
5e04c4efee
4 changed files with 52 additions and 3 deletions
20
gmtk_2024/plaB470.tmp
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20
gmtk_2024/plaB470.tmp
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@ -0,0 +1,20 @@
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[gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"]
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[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
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[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
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radius = 17.0
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height = 42.0
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[node name="Player" type="Node2D"]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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script = ExtResource("1_otvu6")
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speed = 340
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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texture = ExtResource("2_d4ig1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("CapsuleShape2D_jqi2f")
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@ -4,8 +4,8 @@
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[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
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radius = 17.0
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height = 42.0
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radius = 16.0
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height = 32.0
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[node name="Player" type="Node2D"]
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@ -34,6 +34,11 @@ player_left={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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player_jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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@ -2,12 +2,36 @@ extends CharacterBody2D
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@export var speed = 50
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@export var gravity = 50
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@export var jump = 700
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var max_jumps = 2;
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var jumpcount = 2;
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var input_direction = 0
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func get_input():
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var input_direction = Input.get_axis("player_left", "player_right")
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var left = Input.is_action_pressed("player_left")
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var right = Input.is_action_pressed("player_right")
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if left and right:
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input_direction = input_direction
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elif left:
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input_direction = -1
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elif right:
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input_direction = 1
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else :
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input_direction = 0
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velocity.x = input_direction * speed
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if Input.is_action_just_pressed("player_jump") and jumpcount > 0:
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velocity.y = -1 *jump
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jumpcount = jumpcount-1
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elif Input.is_action_pressed("player_jump"):
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velocity.y += -1 * 20
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func _physics_process(delta):
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if is_on_floor():
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jumpcount = max_jumps
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get_input()
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velocity.y += gravity
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move_and_slide()
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