fixed movement and added djump

This commit is contained in:
Booklordofthedings 2024-08-16 22:09:19 +02:00
parent bd91fb7117
commit 5e04c4efee
4 changed files with 52 additions and 3 deletions

20
gmtk_2024/plaB470.tmp Normal file
View file

@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 17.0
height = 42.0
[node name="Player" type="Node2D"]
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
script = ExtResource("1_otvu6")
speed = 340
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
texture = ExtResource("2_d4ig1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CapsuleShape2D_jqi2f")

View file

@ -4,8 +4,8 @@
[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_jqi2f"]
radius = 17.0
height = 42.0
radius = 16.0
height = 32.0
[node name="Player" type="Node2D"]

View file

@ -34,6 +34,11 @@ player_left={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
player_jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[rendering]

View file

@ -2,12 +2,36 @@ extends CharacterBody2D
@export var speed = 50
@export var gravity = 50
@export var jump = 700
var max_jumps = 2;
var jumpcount = 2;
var input_direction = 0
func get_input():
var input_direction = Input.get_axis("player_left", "player_right")
var left = Input.is_action_pressed("player_left")
var right = Input.is_action_pressed("player_right")
if left and right:
input_direction = input_direction
elif left:
input_direction = -1
elif right:
input_direction = 1
else :
input_direction = 0
velocity.x = input_direction * speed
if Input.is_action_just_pressed("player_jump") and jumpcount > 0:
velocity.y = -1 *jump
jumpcount = jumpcount-1
elif Input.is_action_pressed("player_jump"):
velocity.y += -1 * 20
func _physics_process(delta):
if is_on_floor():
jumpcount = max_jumps
get_input()
velocity.y += gravity
move_and_slide()