added note on is_on_floor function
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@ -24,7 +24,7 @@ func get_input():
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velocity.x = input_direction * speed
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if is_on_floor():
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if is_on_floor(): # rest the jump count
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jump_count_current = jump_count
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if Input.is_action_just_pressed("player_jump") and jump_count_current > 0:
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