fixed the data_link length

This commit is contained in:
Fabio 2024-08-18 15:43:21 +02:00
parent 0eb335e0bf
commit 55f4163ef0
11 changed files with 257 additions and 62 deletions

View file

@ -1,20 +1,18 @@
extends Node
@export var player: CharacterBody2D
@export var player : CharacterBody2D
@export var scale_duration: float = 0.5
var current_selected = "none"
@export var scale_duration: float = 0.5
var target_scale_player: Vector2 = Vector2(1, 1)
var target_scale_block: Vector2 = Vector2(1, 1)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("click"):
if current_selected == "scale_up":
current_selected = "scale_up"
elif current_selected == "scale_down":
current_selected = "scale_down"
elif current_selected == "mirror":
mirror()
var nearest_block = player.find_nearest_block()
if nearest_block and current_selected == "scale_up":
nearest_block.scale_up()
scale_up_player()
elif nearest_block and current_selected == "scale_down":
nearest_block.scale_down()
scale_down_player()
func select_up():
current_selected = "scale_up"
@ -30,12 +28,12 @@ func start_scaling(target_node: Node2D, scale_value: Vector2):
tween.tween_property(target_node, "scale", scale_value, scale_duration)
func scale_up_player():
target_scale_player = Vector2(0.5, 0.5)
start_scaling(player, target_scale_player)
player.target_scale = Vector2(2.0, 2.0)
player.start_scaling()
func scale_down_player():
target_scale_player = Vector2(2.0, 2.0)
start_scaling(player, target_scale_player)
player.target_scale = Vector2(0.5, 0.5)
player.start_scaling()
func mirror():
pass # Mirror-Funktionalität hier einfügen