fixed the data_link length

This commit is contained in:
Fabio 2024-08-18 15:43:21 +02:00
parent 0eb335e0bf
commit 55f4163ef0
11 changed files with 257 additions and 62 deletions

View file

@ -6,18 +6,19 @@ extends StaticBody2D
@export var ui_actions: Node
func _ready():
add_to_group("scalable_blocks")
if ui_actions == null:
ui_actions = get_parent().get_node("Path/To/UiActionsNode")
ui_actions = get_parent().get_node("UILayer/UI")
func _on_input_event(viewport, event, shape_idx):
if event is InputEventMouseButton and event.pressed:
if event.is_action_pressed("click"):
if ui_actions.current_selected == "scale_up":
scale_up()
ui_actions.scale_up_player()
elif ui_actions.current_selected == "scale_down":
scale_down()
ui_actions.scale_down_player()
#func _on_input_event(viewport, event, shape_idx):
#if event is InputEventMouseButton and event.pressed:
#if event.is_action_pressed("click"):
#if ui_actions.current_selected == "scale_up":
#scale_up()
#ui_actions.scale_up_player()
#elif ui_actions.current_selected == "scale_down":
#scale_down()
#ui_actions.scale_down_player()
func scale_up():
var tween = create_tween()