fixed the data_link length
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0eb335e0bf
commit
55f4163ef0
11 changed files with 257 additions and 62 deletions
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@ -6,18 +6,19 @@ extends StaticBody2D
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@export var ui_actions: Node
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func _ready():
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add_to_group("scalable_blocks")
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if ui_actions == null:
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ui_actions = get_parent().get_node("Path/To/UiActionsNode")
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ui_actions = get_parent().get_node("UILayer/UI")
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func _on_input_event(viewport, event, shape_idx):
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if event is InputEventMouseButton and event.pressed:
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if event.is_action_pressed("click"):
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if ui_actions.current_selected == "scale_up":
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scale_up()
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ui_actions.scale_up_player()
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elif ui_actions.current_selected == "scale_down":
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scale_down()
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ui_actions.scale_down_player()
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#func _on_input_event(viewport, event, shape_idx):
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#if event is InputEventMouseButton and event.pressed:
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#if event.is_action_pressed("click"):
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#if ui_actions.current_selected == "scale_up":
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#scale_up()
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#ui_actions.scale_up_player()
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#elif ui_actions.current_selected == "scale_down":
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#scale_down()
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#ui_actions.scale_down_player()
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func scale_up():
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var tween = create_tween()
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