add shader to testing scene
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77c8408e89
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551b670017
2 changed files with 6 additions and 10 deletions
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@ -1,6 +1,5 @@
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[gd_scene load_steps=4 format=3 uid="uid://cxbalfjqtp06t"]
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[gd_scene load_steps=3 format=3 uid="uid://cxbalfjqtp06t"]
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[ext_resource type="Texture2D" uid="uid://kfqpb7ld704r" path="res://Throne_Hall_Background.png" id="1_87jyn"]
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[ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"]
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@ -13,12 +12,6 @@ shader_parameter/white_noise_rate = 0.0
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[node name="CanvasLayer" type="CanvasLayer"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_87jyn")
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centered = false
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region_enabled = true
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region_rect = Rect2(0, 0, 1152, 648)
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource("ShaderMaterial_c8ly2")
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anchors_preset = 15
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@ -1,6 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://o8wdfgnlp0ud"]
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[gd_scene load_steps=6 format=3 uid="uid://o8wdfgnlp0ud"]
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[ext_resource type="PackedScene" uid="uid://cfnmiqovwwhry" path="res://player.tscn" id="1_nvifn"]
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[ext_resource type="PackedScene" path="res://player.tscn" id="1_nvifn"]
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[ext_resource type="PackedScene" uid="uid://cxbalfjqtp06t" path="res://canvas_layer.tscn" id="2_1gnwx"]
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[ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"]
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[ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"]
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@ -28,3 +29,5 @@ texture = ExtResource("3_es5ys")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D2/StaticBody2D"]
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position = Vector2(1.88681, -274.811)
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shape = SubResource("RectangleShape2D_dqhmf")
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[node name="CanvasLayer" parent="." instance=ExtResource("2_1gnwx")]
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