add shader to testing scene

This commit is contained in:
Fabio 2024-08-16 22:34:14 +02:00
parent 77c8408e89
commit 551b670017
2 changed files with 6 additions and 10 deletions

View file

@ -1,6 +1,5 @@
[gd_scene load_steps=4 format=3 uid="uid://cxbalfjqtp06t"]
[gd_scene load_steps=3 format=3 uid="uid://cxbalfjqtp06t"]
[ext_resource type="Texture2D" uid="uid://kfqpb7ld704r" path="res://Throne_Hall_Background.png" id="1_87jyn"]
[ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"]
@ -13,12 +12,6 @@ shader_parameter/white_noise_rate = 0.0
[node name="CanvasLayer" type="CanvasLayer"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_87jyn")
centered = false
region_enabled = true
region_rect = Rect2(0, 0, 1152, 648)
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_c8ly2")
anchors_preset = 15