settings changes
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parent
c7686e96ab
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4b0d443d14
4 changed files with 12 additions and 12 deletions
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@ -1,12 +1,12 @@
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[gd_scene load_steps=3 format=3 uid="uid://cxbalfjqtp06t"]
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[gd_scene load_steps=3 format=3 uid="uid://dii1q3f5dj72y"]
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[ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"]
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[ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"]
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shader = ExtResource("2_wxq0n")
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shader = ExtResource("2_wxq0n")
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shader_parameter/crt_curve = 0.02
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shader_parameter/crt_curve = 0.01
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shader_parameter/crt_scan_line_color = 0.347
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shader_parameter/crt_scan_line_color = 0.178
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shader_parameter/aperture_grille_rate = 0.4
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shader_parameter/aperture_grille_rate = 0.141
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shader_parameter/rf_switch_esque_blur = 1.0
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shader_parameter/rf_switch_esque_blur = 1.0
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shader_parameter/white_noise_rate = 0.0
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shader_parameter/white_noise_rate = 0.0
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@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://o8wdfgnlp0ud"]
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[gd_scene load_steps=6 format=3 uid="uid://o8wdfgnlp0ud"]
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[ext_resource type="PackedScene" uid="uid://cfnmiqovwwhry" path="res://player.tscn" id="1_nvifn"]
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[ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://player.tscn" id="1_nvifn"]
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[ext_resource type="PackedScene" uid="uid://cxbalfjqtp06t" path="res://canvas_layer.tscn" id="2_1gnwx"]
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[ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://canvas_layer.tscn" id="2_1gnwx"]
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[ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"]
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[ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"]
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[ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"]
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[ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"]
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@ -19,14 +19,14 @@ texture = ExtResource("2_qherw")
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="."]
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scale = Vector2(1e-05, 1e-05)
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scale = Vector2(1e-05, 1e-05)
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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[node name="Ground" type="Sprite2D" parent="."]
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position = Vector2(38, 807)
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position = Vector2(38, 807)
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scale = Vector2(1.06, 1.06)
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scale = Vector2(1.06, 1.06)
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texture = ExtResource("3_es5ys")
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texture = ExtResource("3_es5ys")
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[node name="StaticBody2D" type="StaticBody2D" parent="Sprite2D2"]
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[node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D2/StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
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position = Vector2(1.88681, -274.811)
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position = Vector2(1.88681, -274.811)
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shape = SubResource("RectangleShape2D_dqhmf")
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shape = SubResource("RectangleShape2D_dqhmf")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"]
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[gd_scene load_steps=4 format=3 uid="uid://snxpqx0ony7s"]
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[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
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[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
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[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]
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[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]
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@ -8,12 +8,12 @@ uniform sampler2D screen_texture : hint_screen_texture;
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// ブラウン管のガラスの曲がり具合(フラットなやつは0.0でいいかな)
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// ブラウン管のガラスの曲がり具合(フラットなやつは0.0でいいかな)
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uniform float crt_curve : hint_range( 0.0, 1.0 ) = 0.02;
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uniform float crt_curve : hint_range( 0.0, 1.0 ) = 0.02;
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// 走査線の濃さ
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// 走査線の濃さ
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uniform float crt_scan_line_color : hint_range( 0.0, 1.0 ) = 0.347;
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uniform float crt_scan_line_color : hint_range( 0.0, 1.0 ) = 0.347;
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// 光量
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// 光量
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uniform float aperture_grille_rate : hint_range( 0.0, 1.0 ) = 0.4;
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uniform float aperture_grille_rate : hint_range( 0.0, 1.0 ) = 0.4;
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// RFスイッチ的ブラー
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// RFスイッチ的ブラー
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uniform float rf_switch_esque_blur : hint_range( 0.0, 1.0 ) = 1.0;
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uniform float rf_switch_esque_blur : hint_range( 0.0, 1.0 ) = 1;
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// 白色ノイズ
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// 白色ノイズ
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uniform float white_noise_rate : hint_range( 0.0, 1.0 ) = 0.0;
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uniform float white_noise_rate : hint_range( 0.0, 1.0 ) = 0.0;
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