settings changes

This commit is contained in:
Booklordofthedings 2024-08-16 23:05:23 +02:00
parent c7686e96ab
commit 4b0d443d14
4 changed files with 12 additions and 12 deletions

View file

@ -1,12 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://cxbalfjqtp06t"] [gd_scene load_steps=3 format=3 uid="uid://dii1q3f5dj72y"]
[ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"] [ext_resource type="Shader" path="res://shaders/crt.gdshader" id="2_wxq0n"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_c8ly2"]
shader = ExtResource("2_wxq0n") shader = ExtResource("2_wxq0n")
shader_parameter/crt_curve = 0.02 shader_parameter/crt_curve = 0.01
shader_parameter/crt_scan_line_color = 0.347 shader_parameter/crt_scan_line_color = 0.178
shader_parameter/aperture_grille_rate = 0.4 shader_parameter/aperture_grille_rate = 0.141
shader_parameter/rf_switch_esque_blur = 1.0 shader_parameter/rf_switch_esque_blur = 1.0
shader_parameter/white_noise_rate = 0.0 shader_parameter/white_noise_rate = 0.0

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://o8wdfgnlp0ud"] [gd_scene load_steps=6 format=3 uid="uid://o8wdfgnlp0ud"]
[ext_resource type="PackedScene" uid="uid://cfnmiqovwwhry" path="res://player.tscn" id="1_nvifn"] [ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://player.tscn" id="1_nvifn"]
[ext_resource type="PackedScene" uid="uid://cxbalfjqtp06t" path="res://canvas_layer.tscn" id="2_1gnwx"] [ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://canvas_layer.tscn" id="2_1gnwx"]
[ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"] [ext_resource type="Texture2D" uid="uid://cyealb63c8uqg" path="res://temp_assets/background_commision.png" id="2_qherw"]
[ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"] [ext_resource type="Texture2D" uid="uid://bsu1bvlb0s8dp" path="res://temp_assets/Screenshot (1).png" id="3_es5ys"]
@ -19,14 +19,14 @@ texture = ExtResource("2_qherw")
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
scale = Vector2(1e-05, 1e-05) scale = Vector2(1e-05, 1e-05)
[node name="Sprite2D2" type="Sprite2D" parent="."] [node name="Ground" type="Sprite2D" parent="."]
position = Vector2(38, 807) position = Vector2(38, 807)
scale = Vector2(1.06, 1.06) scale = Vector2(1.06, 1.06)
texture = ExtResource("3_es5ys") texture = ExtResource("3_es5ys")
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite2D2"] [node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2D2/StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
position = Vector2(1.88681, -274.811) position = Vector2(1.88681, -274.811)
shape = SubResource("RectangleShape2D_dqhmf") shape = SubResource("RectangleShape2D_dqhmf")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://cfnmiqovwwhry"] [gd_scene load_steps=4 format=3 uid="uid://snxpqx0ony7s"]
[ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"] [ext_resource type="Script" path="res://scripts/player_movement.gd" id="1_otvu6"]
[ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"] [ext_resource type="Texture2D" uid="uid://b6gxkpy33b88g" path="res://temp_assets/player.png" id="2_d4ig1"]

View file

@ -8,12 +8,12 @@ uniform sampler2D screen_texture : hint_screen_texture;
// ブラウン管のガラスの曲がり具合フラットなやつは0.0でいいかな) // ブラウン管のガラスの曲がり具合フラットなやつは0.0でいいかな)
uniform float crt_curve : hint_range( 0.0, 1.0 ) = 0.02; uniform float crt_curve : hint_range( 0.0, 1.0 ) = 0.02;
// 走査線の濃さ // 走査線の濃さ
uniform float crt_scan_line_color : hint_range( 0.0, 1.0 ) = 0.347; uniform float crt_scan_line_color : hint_range( 0.0, 1.0 ) = 0.347;
// 光量 // 光量
uniform float aperture_grille_rate : hint_range( 0.0, 1.0 ) = 0.4; uniform float aperture_grille_rate : hint_range( 0.0, 1.0 ) = 0.4;
// RFスイッチ的ブラー // RFスイッチ的ブラー
uniform float rf_switch_esque_blur : hint_range( 0.0, 1.0 ) = 1.0; uniform float rf_switch_esque_blur : hint_range( 0.0, 1.0 ) = 1;
// 白色ノイズ // 白色ノイズ
uniform float white_noise_rate : hint_range( 0.0, 1.0 ) = 0.0; uniform float white_noise_rate : hint_range( 0.0, 1.0 ) = 0.0;