fix block sprite when changing
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a1bb39eaeb
commit
2cd7b66d6c
11 changed files with 272 additions and 28 deletions
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@ -5,13 +5,13 @@ extends Node
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var current_selected = "none"
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var target_scale_player: Vector2 = Vector2(1, 1)
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func _unhandled_input(event: InputEvent) -> void:
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func _on_input_event(viewport, event, shape_idx):
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if event.is_action_pressed("click"):
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var nearest_block = player.find_nearest_block()
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if nearest_block and current_selected == "scale_up":
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nearest_block.scale_up()
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scale_up_player()
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elif nearest_block and current_selected == "scale_down":
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elif nearest_block:
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nearest_block.scale_down()
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scale_down_player()
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@ -29,11 +29,11 @@ func start_scaling(target_node: Node2D, scale_value: Vector2):
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tween.tween_property(target_node, "scale", scale_value, scale_duration)
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func scale_up_player():
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target_scale_player = Vector2(0.5, 0.5)
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target_scale_player = Vector2(3.0, 3.0)
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start_scaling(player, target_scale_player)
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func scale_down_player():
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target_scale_player = Vector2(2.0, 2.0)
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target_scale_player = Vector2(1.0, 1.0)
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start_scaling(player, target_scale_player)
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func mirror():
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