fix block sprite when changing
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a1bb39eaeb
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11 changed files with 272 additions and 28 deletions
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@ -8,13 +8,30 @@ var is_touching_floor : bool = true
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var jump_buffer_timer : float
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var coyote_timer : float = 0.2
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var input_direction = 0
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@export var max_link_distance: float = 200.0
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@export var max_link_distance: float = 70.0
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var data_link: Line2D
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var target_scale
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@export var scale_duration: float = 0.5
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var current_selected = "none"
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var target_scale_player: Vector2 = Vector2(1, 1)
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func _ready():
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data_link = $data_link
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func _unhandled_input(event):
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if event.is_action_pressed("click"):
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var nearest_block = find_nearest_block()
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if nearest_block:
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if nearest_block.scale == Vector2(0.5, 0.5) and self.scale == Vector2(2.0, 2.0):
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nearest_block.scale_up()
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scale_down_player()
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elif nearest_block.scale == Vector2(1.0, 1.0) and self.scale == Vector2(1.0, 1.0):
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nearest_block.scale_down()
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scale_up_player()
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func get_input(delta):
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var left = Input.is_action_pressed("player_left")
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var right = Input.is_action_pressed("player_right")
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@ -85,3 +102,15 @@ func find_nearest_block() -> Node2D:
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closest_distance = distance
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closest_block = block
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return closest_block
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func start_scaling(target_node: Node2D, scale_value: Vector2):
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var tween = create_tween()
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tween.tween_property(target_node, "scale", scale_value, scale_duration)
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func scale_up_player():
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target_scale_player = Vector2(2.0, 2.0)
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start_scaling(self, target_scale_player)
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func scale_down_player():
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target_scale_player = Vector2(1.0, 1.0)
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start_scaling(self, target_scale_player)
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