sound changes

This commit is contained in:
Booklordofthedings 2024-08-19 17:18:09 +02:00
parent 349de7441e
commit 29bdda6acf
2 changed files with 12 additions and 3 deletions

View file

@ -10,11 +10,12 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_vxfel"] [sub_resource type="CircleShape2D" id="CircleShape2D_vxfel"]
radius = 12.0 radius = 12.0
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("sfx")] [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("sfx", "sfx_large")]
collision_layer = 4 collision_layer = 4
collision_mask = 51 collision_mask = 51
script = ExtResource("1_a6lhy") script = ExtResource("1_a6lhy")
sfx = NodePath("AudioStreamPlayer2D") sfx = NodePath("AudioStreamPlayer2D")
sfx_large = NodePath("AudioStreamPlayer2D2")
speed = 250 speed = 250
jump_strength = 600 jump_strength = 600
@ -41,7 +42,12 @@ texture_mode = 1
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("4_jit8y") stream = ExtResource("4_jit8y")
volume_db = -3.962 volume_db = -12.876
pitch_scale = 0.92 pitch_scale = 0.92
[node name="AudioStreamPlayer2D2" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("4_jit8y")
volume_db = -12.876
pitch_scale = 0.51
[connection signal="body_entered" from="Hurtbox" to="." method="_on_hurtbox_body_entered"] [connection signal="body_entered" from="Hurtbox" to="." method="_on_hurtbox_body_entered"]

View file

@ -1,6 +1,8 @@
extends CharacterBody2D extends CharacterBody2D
@export var sfx : AudioStreamPlayer2D @export var sfx : AudioStreamPlayer2D
@export var sfx_large : AudioStreamPlayer2D
@export var speed = 340 @export var speed = 340
@export var gravity = 50 @export var gravity = 50
var jump_count = 1 var jump_count = 1
@ -104,11 +106,12 @@ func _physics_process(delta):
update_cursor() update_cursor()
func Jump(): func Jump():
sfx.play()
if scale.x == 1: if scale.x == 1:
velocity.y = -1 * jump_strength velocity.y = -1 * jump_strength
sfx.play()
else : else :
velocity.y = -1 * jump_strength_large velocity.y = -1 * jump_strength_large
sfx_large.play()
jump_count = 0 jump_count = 0
is_touching_floor = false is_touching_floor = false