added breakable blocks

This commit is contained in:
Booklordofthedings 2024-08-18 18:41:22 +02:00
parent 886c7a7233
commit 1c540be7c3
3 changed files with 44 additions and 6 deletions

View file

@ -1,14 +1,14 @@
[gd_scene load_steps=12 format=4 uid="uid://ctc0arg3efa5k"] [gd_scene load_steps=13 format=4 uid="uid://ctc0arg3efa5k"]
[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"] [ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_87xn7"]
[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_wqskp"] [ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_wqskp"]
[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"] [ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="4_0x2h7"]
[ext_resource type="Texture2D" uid="uid://c61y0181w3sq2" path="res://textures/Level 01.png" id="5_4p03u"] [ext_resource type="Texture2D" uid="uid://bki6ucvk6bjwk" path="res://textures/Level 01.png" id="5_4p03u"]
[ext_resource type="PackedScene" path="res://objects/Goal.tscn" id="6_xhax5"] [ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="6_xhax5"]
[ext_resource type="PackedScene" path="res://objects/MirrorOrb.tscn" id="7_dyi0e"] [ext_resource type="PackedScene" uid="uid://cpa66thuxma15" path="res://objects/MirrorOrb.tscn" id="7_dyi0e"]
[ext_resource type="PackedScene" uid="uid://vtwswrkfkgas" path="res://objects/EnemyMover.tscn" id="8_16072"]
[ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlock.tscn" id="8_ec71m"] [ext_resource type="PackedScene" uid="uid://br6fngf5208j0" path="res://objects/ResizableBlock.tscn" id="8_ec71m"]
[ext_resource type="PackedScene" uid="uid://d17jpcgayfg6i" path="res://objects/BoxPushable_1.tscn" id="8_urw3p"] [ext_resource type="PackedScene" uid="uid://d17jpcgayfg6i" path="res://objects/BoxPushable_1.tscn" id="8_urw3p"]
[ext_resource type="PackedScene" uid="uid://bnvyaxh2kotd3" path="res://objects/BreakableBlock.tscn" id="9_m0qjy"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e817v"]
texture = ExtResource("2_wqskp") texture = ExtResource("2_wqskp")
@ -125,7 +125,7 @@ sources/0 = SubResource("TileSetAtlasSource_e817v")
shader = ExtResource("4_0x2h7") shader = ExtResource("4_0x2h7")
shader_parameter/scroll_speed = 0.02 shader_parameter/scroll_speed = 0.02
[node name="LevelBase" instance=ExtResource("1_87xn7")] [node name="LevelBase2" instance=ExtResource("1_87xn7")]
[node name="Player" parent="." index="0"] [node name="Player" parent="." index="0"]
position = Vector2(-542, 331) position = Vector2(-542, 331)
@ -177,3 +177,9 @@ ui_actions = NodePath("../UILayer/UI")
[node name="BoxPushable1" parent="." index="11" instance=ExtResource("8_urw3p")] [node name="BoxPushable1" parent="." index="11" instance=ExtResource("8_urw3p")]
position = Vector2(-84, 326) position = Vector2(-84, 326)
[node name="BreakableBlock" parent="." index="12" instance=ExtResource("9_m0qjy")]
position = Vector2(271, 210)
[node name="BreakableBlock2" parent="." index="13" instance=ExtResource("9_m0qjy")]
position = Vector2(240, 210)

View file

@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://bnvyaxh2kotd3"]
[ext_resource type="Script" path="res://scripts/crumble.gd" id="1_5jikw"]
[ext_resource type="Texture2D" uid="uid://buqgl7x10et1f" path="res://temp_assets/img.png" id="1_d52wv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_246ea"]
size = Vector2(31, 31)
[node name="BreakableBlock" type="CharacterBody2D"]
collision_mask = 22
script = ExtResource("1_5jikw")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_d52wv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-0.5, -0.5)
shape = SubResource("RectangleShape2D_246ea")

View file

@ -0,0 +1,14 @@
extends CharacterBody2D
func _physics_process(delta: float) -> void:
move_and_slide()
if(get_slide_collision_count() > 0):
for i in get_slide_collision_count():
var box = get_slide_collision(i).get_collider() as Node2D
if box.scale.x == 2:
var timer = Timer.new()
self.add_child(timer)
timer.connect("timeout", queue_free)
timer.set_wait_time(1)
timer.start()