scaling objects or the player works

This commit is contained in:
Fabio 2024-08-18 02:48:09 +02:00
parent 2c08e2d99c
commit 138d4c2cfb
9 changed files with 95 additions and 27 deletions

File diff suppressed because one or more lines are too long

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@ -1,9 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://t83eid7pf4iv"] [gd_scene load_steps=7 format=3 uid="uid://t83eid7pf4iv"]
[ext_resource type="Texture2D" uid="uid://dd5ufa00fdgk2" path="res://textures/File-Icon.png" id="1_2sfn6"] [ext_resource type="Texture2D" uid="uid://yg2u8vwwbpv1" path="res://textures/File-Icon.png" id="1_2sfn6"]
[ext_resource type="Texture2D" uid="uid://cf17aig8u3ue3" path="res://textures/File-Icon-Closed.png" id="2_6ev1f"] [ext_resource type="Texture2D" uid="uid://bc2ictes4mln1" path="res://textures/File-Icon-Closed.png" id="2_6ev1f"]
[ext_resource type="FontFile" uid="uid://d3pbvdemdbxes" path="res://CommodoreSixtyFour.ttf" id="3_732s0"] [ext_resource type="FontFile" uid="uid://d3pbvdemdbxes" path="res://CommodoreSixtyFour.ttf" id="3_732s0"]
[ext_resource type="Texture2D" uid="uid://bihp6n2kusbql" path="res://textures/File-Icon-Sheet.png" id="3_bbfoq"] [ext_resource type="Texture2D" uid="uid://cp2ybylvgmek4" path="res://textures/File-Icon-Sheet.png" id="3_bbfoq"]
[ext_resource type="Script" path="res://scripts/level_menu_level_button.gd" id="3_e83yn"] [ext_resource type="Script" path="res://scripts/level_menu_level_button.gd" id="3_e83yn"]
[sub_resource type="AtlasTexture" id="AtlasTexture_u313o"] [sub_resource type="AtlasTexture" id="AtlasTexture_u313o"]

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@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://br6fngf5208j0"]
[ext_resource type="Texture2D" uid="uid://bplkveclkwuk" path="res://textures/block-big.png" id="1_ejp7j"]
[ext_resource type="Script" path="res://scripts/resizable_block.gd" id="1_j40bu"]
[sub_resource type="CircleShape2D" id="CircleShape2D_h0307"]
radius = 35.0143
[node name="Block" type="StaticBody2D"]
collision_layer = 17
collision_mask = 22
input_pickable = true
script = ExtResource("1_j40bu")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_ejp7j")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_h0307")
[connection signal="input_event" from="." to="." method="_on_input_event"]

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@ -44,6 +44,11 @@ click={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
] ]
} }
clickR={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names] [layer_names]
@ -51,6 +56,7 @@ click={
2d_physics/layer_2="Enemies" 2d_physics/layer_2="Enemies"
2d_physics/layer_3="Player" 2d_physics/layer_3="Player"
2d_physics/layer_4="Goal" 2d_physics/layer_4="Goal"
2d_physics/layer_5="Interactions"
[rendering] [rendering]

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@ -64,3 +64,7 @@ func Jump():
func _on_hurtbox_body_entered(body: Node2D) -> void: func _on_hurtbox_body_entered(body: Node2D) -> void:
get_tree().reload_current_scene() get_tree().reload_current_scene()
func _on_area_2d_body_entered(body):
print("Body entered")

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@ -0,0 +1,24 @@
extends StaticBody2D
@export var scale_up_target: Vector2 = Vector2(3.0, 3.0)
@export var scale_down_target: Vector2 = Vector2(0.5, 0.5)
@export var scale_duration: float = 0.5
func scale_up():
var tween = create_tween()
tween.tween_property(self, "scale", scale_up_target, scale_duration)
# TODO: scale the player
func scale_down():
var tween = create_tween()
tween.tween_property(self, "scale", scale_down_target, scale_duration)
# TODO: scale the player
func _on_input_event(viewport, event, shape_idx):
print("works")
if event is InputEventMouseButton and event.pressed:
if Input.is_action_just_pressed("click"):
scale_up()
elif Input.is_action_just_pressed("clickR"):
scale_down()

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@ -4,6 +4,9 @@ extends Node
var current_selected = "none"; var current_selected = "none";
@export var scale_duration: float = 0.5
var target_scale: Vector2 = Vector2(1, 1)
func _process(delta: float) -> void: func _process(delta: float) -> void:
if Input.is_action_just_pressed("click"): if Input.is_action_just_pressed("click"):
@ -25,10 +28,18 @@ func select_mirror():
current_selected = "mirror" current_selected = "mirror"
func scale_up(): func scale_up():
pass #Hir hochscalieren einbauen if player:
target_scale = Vector2(3.0, 3.0)
start_scaling()
func scale_down(): func scale_down():
pass #Hir runterscalieren einbauen if player:
target_scale = Vector2(0.5, 0.5)
start_scaling()
func start_scaling():
var tween = create_tween()
tween.tween_property(player, "scale", target_scale, scale_duration)
func mirror(): func mirror():
pass #Hir mirror einbauen einbauen pass #Hir mirror einbauen einbauen

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