scaling objects or the player works
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9 changed files with 95 additions and 27 deletions
24
gmtk_2024/scripts/resizable_block.gd
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24
gmtk_2024/scripts/resizable_block.gd
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extends StaticBody2D
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@export var scale_up_target: Vector2 = Vector2(3.0, 3.0)
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@export var scale_down_target: Vector2 = Vector2(0.5, 0.5)
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@export var scale_duration: float = 0.5
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func scale_up():
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var tween = create_tween()
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tween.tween_property(self, "scale", scale_up_target, scale_duration)
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# TODO: scale the player
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func scale_down():
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var tween = create_tween()
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tween.tween_property(self, "scale", scale_down_target, scale_duration)
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# TODO: scale the player
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func _on_input_event(viewport, event, shape_idx):
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print("works")
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if event is InputEventMouseButton and event.pressed:
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if Input.is_action_just_pressed("click"):
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scale_up()
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elif Input.is_action_just_pressed("clickR"):
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scale_down()
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