scaling objects or the player works
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9 changed files with 95 additions and 27 deletions
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@ -64,3 +64,7 @@ func Jump():
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func _on_hurtbox_body_entered(body: Node2D) -> void:
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get_tree().reload_current_scene()
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func _on_area_2d_body_entered(body):
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print("Body entered")
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