scaling objects or the player works

This commit is contained in:
Fabio 2024-08-18 02:48:09 +02:00
parent 2c08e2d99c
commit 138d4c2cfb
9 changed files with 95 additions and 27 deletions

View file

@ -64,3 +64,7 @@ func Jump():
func _on_hurtbox_body_entered(body: Node2D) -> void:
get_tree().reload_current_scene()
func _on_area_2d_body_entered(body):
print("Body entered")

View file

@ -0,0 +1,24 @@
extends StaticBody2D
@export var scale_up_target: Vector2 = Vector2(3.0, 3.0)
@export var scale_down_target: Vector2 = Vector2(0.5, 0.5)
@export var scale_duration: float = 0.5
func scale_up():
var tween = create_tween()
tween.tween_property(self, "scale", scale_up_target, scale_duration)
# TODO: scale the player
func scale_down():
var tween = create_tween()
tween.tween_property(self, "scale", scale_down_target, scale_duration)
# TODO: scale the player
func _on_input_event(viewport, event, shape_idx):
print("works")
if event is InputEventMouseButton and event.pressed:
if Input.is_action_just_pressed("click"):
scale_up()
elif Input.is_action_just_pressed("clickR"):
scale_down()

View file

@ -4,6 +4,9 @@ extends Node
var current_selected = "none";
@export var scale_duration: float = 0.5
var target_scale: Vector2 = Vector2(1, 1)
func _process(delta: float) -> void:
if Input.is_action_just_pressed("click"):
@ -25,10 +28,18 @@ func select_mirror():
current_selected = "mirror"
func scale_up():
pass #Hir hochscalieren einbauen
if player:
target_scale = Vector2(3.0, 3.0)
start_scaling()
func scale_down():
pass #Hir runterscalieren einbauen
if player:
target_scale = Vector2(0.5, 0.5)
start_scaling()
func start_scaling():
var tween = create_tween()
tween.tween_property(player, "scale", target_scale, scale_duration)
func mirror():
pass #Hir mirror einbauen einbauen