scaling objects or the player works

This commit is contained in:
Fabio 2024-08-18 02:48:09 +02:00
parent 2c08e2d99c
commit 138d4c2cfb
9 changed files with 95 additions and 27 deletions

View file

@ -44,6 +44,11 @@ click={
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
clickR={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[layer_names]
@ -51,6 +56,7 @@ click={
2d_physics/layer_2="Enemies"
2d_physics/layer_3="Player"
2d_physics/layer_4="Goal"
2d_physics/layer_5="Interactions"
[rendering]