13 lines
277 B
GDScript
13 lines
277 B
GDScript
extends RigidBody2D
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@export var ToMove : Vector2
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@export var ToRotate : Sprite2D
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func _ready():
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position = Vector2(2000, clamp(randi() % 1000, 120, 1000))
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func _process(delta: float):
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ToRotate.rotate(-1.0 * delta)
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func _on_body_entered(body: Node) -> void:
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queue_free()
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