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GMTK-2023/Game/Monsters/Barrel/scripts/Barrel.gd

13 lines
277 B
GDScript

extends RigidBody2D
@export var ToMove : Vector2
@export var ToRotate : Sprite2D
func _ready():
position = Vector2(2000, clamp(randi() % 1000, 120, 1000))
func _process(delta: float):
ToRotate.rotate(-1.0 * delta)
func _on_body_entered(body: Node) -> void:
queue_free()