using Godot; using System; public partial class Death_Menu : Control { [Export] Label ToLabel; // Called when the node enters the scene tree for the first time. public override void _Ready() { ToLabel.Text = "Score: " + ((int)(GetNode("/root/Globals").Get("score"))).ToString() + "\n" + "Highscore: " + ((int)GetNode("/root/Globals").Call("GetHighscore")).ToString(); } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void _on_resume_btn_pressed() { GetTree().ChangeSceneToFile("res://Game/MainGame/Game.tscn"); } public void _on_end_pressed() { GetTree().ChangeSceneToFile("res://Menus/MainMenu/MainMenu.tscn"); } }