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Menus/PauseMenu/pause_menu_blur.gdshader
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Menus/PauseMenu/pause_menu_blur.gdshader
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shader_type canvas_item;
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uniform float lod: hint_range(0.0, 10) = 5;
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uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
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void fragment() {
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vec4 color = texture(SCREEN_TEXTURE, SCREEN_UV, lod);
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COLOR = color;
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}
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