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GMTK-2023-Postjam/Scripts/barrel.gd

18 lines
390 B
GDScript

extends CharacterBody2D
@export var speed = 200;
@export var sprite : Sprite2D
func _ready():
position.x = 800
position.y = 60 + randi() % 260
func _physics_process(delta):
if position.x < -50:
get_node("/root/Scorekeeper").call("barrel_destroyed")
queue_free()
var res = move_and_collide(Vector2(-speed * delta, 0))
sprite.rotate(-1 * delta * 2)
func destroy():
queue_free()