10 lines
226 B
GDScript
10 lines
226 B
GDScript
extends CharacterBody2D
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func _physics_process(delta):
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rotate(15 * delta)
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var res = move_and_collide(Vector2(200 * delta,0))
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if res:
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res.get_collider().call("destroy")
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queue_free()
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if position.x > 670:
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queue_free()
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