extends Label # Called when the node enters the scene tree for the first time. func _ready(): text = str(int(get_node("/root/DataStore").read("coins", 0))-int(get_node("/root/Scorekeeper").score)) + " + " + str(int(get_node("/root/Scorekeeper").score)) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass