[gd_scene load_steps=5 format=3 uid="uid://btpk6fvkdlvr6"] [ext_resource type="Texture2D" uid="uid://dbgblbmr60fw5" path="res://Assets/Sprites/Barrel/barrel.png" id="1_1vomi"] [ext_resource type="Script" path="res://Scripts/barrel.gd" id="1_jq6m2"] [ext_resource type="Texture2D" uid="uid://bs041ghktl52y" path="res://Assets/Sprites/Barrel/barrel_shadow.png" id="2_ymdf8"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_1x2ma"] size = Vector2(11, 12) [node name="Barrel" type="CharacterBody2D" node_paths=PackedStringArray("sprite")] z_index = 3 scale = Vector2(2, 2) collision_layer = 4 collision_mask = 18 script = ExtResource("1_jq6m2") sprite = NodePath("Barrel") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-0.5, 0) shape = SubResource("RectangleShape2D_1x2ma") [node name="Barrel" type="Sprite2D" parent="."] z_index = 1 texture = ExtResource("1_1vomi") [node name="Shadow" type="Sprite2D" parent="."] texture = ExtResource("2_ymdf8")