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Scripts/DeathLabel.gd
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Scripts/DeathLabel.gd
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extends Label
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# Called when the node enters the scene tree for the first time.
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func _ready():
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text = str(int(get_node("/root/DataStore").read("coins", 0))-int(get_node("/root/Scorekeeper").score)) + " + " + str(int(get_node("/root/Scorekeeper").score))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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